i've been using houdini and other software for modeling, then throw everything to Maya for rendering. Since Maya has the capacity to built your own shaders, the rendering can be quite expressive but time consuming. Recently, I begin to feel its becoming a bit abstract and not quite communicable to layman clients.
wonder what software do u guys do for rendering? how is it different from Maya? I heard 3dmax has a good library and do things rendering much faster? how about rhino??
also the mental ray in Maya for architectural model can crash quite easily when the scene becoming big which is quite normal for architectural presentation. Does it happen to other software like 3dmax or rhino??
btw, rendering by definition is the transfer among domains: like 2d>3d, real>hypereal, solid>fluid....etc (in case someone bitch about there is no architecture in renderings)
the render engines are things like maxwell vray final render flamingo accurender brazil fry render indigo(free) etc
this year has seen great advancement in the render engine field
as far as what platform i am bias to Rhinoceros not only because it works with most all engines very well because it has such a great support and software development kit but because i have been a beta tester for so long and seen many of the features i have asked for added
& the new v4 has great material texture capabilities
thats all, oh ya and ADD RAM you can never have enough, reach for your limit ;)
hi jonas, thanks for the information. so, does rhinoceros has those built in - "maxwell vray final render flamingo accurender brazil fry render indigo(free) etc" rendering engines?
if so, is it easy to pick up? will try and check the online tutorials for the relevant renderings.
I've never used maya for rendering, and only a little for modeling.
However I have used both max and rhino, max easily has the more powerful render capabilities. You can use multiple different engines, it has a large library, you can make your own materials, caustics, animations, on and on...
That being said rhino is easy to use and when producing quick sketch renderings it is more than capable.
no aspect, rhino does not have those rendering engines "built in"
Flamingo is the render engine they sell that is made by the makers of Rhino, but the others can be picked up and added.
tech talk: rendering
i've been using houdini and other software for modeling, then throw everything to Maya for rendering. Since Maya has the capacity to built your own shaders, the rendering can be quite expressive but time consuming. Recently, I begin to feel its becoming a bit abstract and not quite communicable to layman clients.
wonder what software do u guys do for rendering? how is it different from Maya? I heard 3dmax has a good library and do things rendering much faster? how about rhino??
also the mental ray in Maya for architectural model can crash quite easily when the scene becoming big which is quite normal for architectural presentation. Does it happen to other software like 3dmax or rhino??
btw, rendering by definition is the transfer among domains: like 2d>3d, real>hypereal, solid>fluid....etc (in case someone bitch about there is no architecture in renderings)
cheers lets share!
hmmm
rhino maya max or houdini are only platforms
the render engines are things like maxwell vray final render flamingo accurender brazil fry render indigo(free) etc
this year has seen great advancement in the render engine field
as far as what platform i am bias to Rhinoceros not only because it works with most all engines very well because it has such a great support and software development kit but because i have been a beta tester for so long and seen many of the features i have asked for added
& the new v4 has great material texture capabilities
thats all, oh ya and ADD RAM you can never have enough, reach for your limit ;)
hi jonas, thanks for the information. so, does rhinoceros has those built in - "maxwell vray final render flamingo accurender brazil fry render indigo(free) etc" rendering engines?
if so, is it easy to pick up? will try and check the online tutorials for the relevant renderings.
It depends on what you want to do.
I've never used maya for rendering, and only a little for modeling.
However I have used both max and rhino, max easily has the more powerful render capabilities. You can use multiple different engines, it has a large library, you can make your own materials, caustics, animations, on and on...
That being said rhino is easy to use and when producing quick sketch renderings it is more than capable.
no aspect, rhino does not have those rendering engines "built in"
Flamingo is the render engine they sell that is made by the makers of Rhino, but the others can be picked up and added.
see
http://fryrender.com/
http://www2.indigorenderer.com/joomla/
http://www.maxwellrender.com/
http://www.asgvis.com/
for sketch rendering see www.Penguin3d.com , a non photo real render engine made also by McNeel like Flamingo (aka accurender, in revit etc.)
also look out for their new product currently under alpha development Toucan
http://www.reconstructivism.net/index.htm?toucanalphatesting.htm
Rhinoceros would not cost 150$ if all those came with it and it would be unfair to them
there is a great material database free for maxwell here:
http://mxmgallery.maxwellrender.com/
Block this user
Are you sure you want to block this user and hide all related comments throughout the site?
Archinect
This is your first comment on Archinect. Your comment will be visible once approved.