The marquee experience inside Intel’s 12,000 sq. ft. booth, which was voted Time.com’s Best Booth Experience and EventMarketer.com’s No. 1 Experience at CES 2015, offered an immersive journey through virtual desert, snow, and space.
Patten Studio created a 100-ft video wall of Intel’s RealSense 3D cameras that captured live video of conference attendees, then transformed their body’s forms and movements in three interactive environments: Desert, Cosmos, and Snow.
Transportive Journeys with RealSense
In the Desert realm, attendees were projected as millions of sand particles that mirrored visitors’ movements with prismatic light and color. In Cosmos, visitors interacted with asteroids in space; while in Snow, digital crystalline ice clusters accumulated on visitors’ reflections, then shattered in response to their real-time movements.
These journeys allowed for a wide range of physical movements and interactions, made possible by data from 86 RealSense cameras, displayed over a matrix of 84 monitors and processed by 21 networked Intel Core i7 PCs.
RealSense Dancers at Intel’s Keynote Performance
Rounding out the RealSense experience was Intel CEO Brian Krzanich’s keynote speech, which was given against a projection of live dancers’ real-time reflections in the Desert environment.
Location: Las Vegas, NV, US
My Role: Technical Design, Software Development, Graphics, Mechanical CAD and Installation
Additional Credits: Legs Media, Milk – Project Lead
Kirby McClure / Radical Friend – Art Direction
Taylor Group – Booth Design, Fabrication, and Installation
Dorian Orange – 3D Design