[INTER]ACT: Embodied Interaction in Post-Architectural Space
University at Buffalo
School of Architecture and Planning
Committee: Mark Shepard, Nick Bruscia, and Dave Pape
How can concrete, embodied interaction with digitally augmented artifacts be used to reveal the data-scape that we occupy and influence the configuration of virtual and physical space?
Today, we have grown increasingly virtually connected to each other through the expansion of internet accessibility and proliferation of social media. As a result, we—and by extension—our spaces have become increasingly digitally augmented as we constantly maintain our virtual presence, in parallel to our relationships in physical space. The interactions that take place by means of the conventional interface of the screen, keyboard, and mouse can often limit and isolate the user from the physical environment occupied as they enter cyberspace. At the same time, each interaction generates new data about our physical and virtual presence. Can embodied interaction with objects, where chairs act as interfaces, help us negotiate between physical and virtual space? Here the production of space is tied to the embodied interaction with modular and reconfigurable objects rather than the walls that typically program space. So data that is revealed through the object then influences the configuration of both virtual and physical space.
Learn more about the research and creative activities of our enterprising students and faculty. At the Buffalo School, we engage with our local and global communities to push the boundaries of our disciplines and innovate the professions of architecture and planning.