My passion is that gasp as you enter a space, that awe that literally takes your breath away – from the ambiance of the scene, down to the tantalizing minute details that beckon intimate exploration!
In virtual spaces, I love wandering – getting my face up-close and personal with the geometry and textures – geeking-out with how light defines and reveals the details of spaces.
Those experiences are the drivers of my iterative creation process.
I have been involved in dozens of immersive high-performance photo-real VR projects, varying widely in scope and intent. I have found that the greatest creative works come from cohesive teams embracing the disposability of ideas, as well as having an unrelenting drive to iterate towards memorable human experiences – that is my quest.
I augment my architectural visualization with automation scripting, and a background in interactive real-time 3D environments. I find that lighting and spatial layout are imperative in guiding and distracting viewers in the crafting of their experience.
I bring my explorative nature from recent VR projects, as well as my professional background in both architecture and video games.
DYNAMIC DESIGN SOLUTIONS, 3D ENVIRONMENT ARTIST + TECHNICAL ARTIST
- Architectural immersive VR, 3D modeling, rendering, and animating.
- Enhancing artist tools, and automating workflows.
- High-poly and Low-poly modeling, texturing, UVing, lighting, and baking.
- Design Box and Design Thinking iterative processes focused on finding the fun!
LAYTON CONSTRUCTION, VISUALIZATION COORDINATOR
- Solved challenges with selection of design elements by aiding stakeholders in deciding on options through interactive and immersive photoreal Virtual Reality.
- Dramatically enhanced healthcare mockups through interactive Virtual Reality.
- Orchestrated new Unreal Engine 4 interactivity based on team needs and client requests.
- Supported client needs through coordination of powerful custom BluePrints and plugins.
- Elevated client vision through team coordination, compositing renderings into site-photos.
THE ART INSTITUTE OF SLC, ADJUNCT INSTRUCTOR - GAME ART AND DESIGN
- Developed curricula, and taught classes in game arts and development. (Lecture + Lab)
DIJT, 3D ARTIST + TECHNICAL ARTIST
- Researched and developed studios implementation of Virtual Reality for architectural designs focused on viewer experience.
- Defined VR user experiences through optimization of provided model and photorealistic development inside of Unreal Engine 4.
- Quickly arrived at high-quality visuals by leveraging the Design Thinking iterative process.
BOWEN STUDIOS, 3D ILLUSTRATOR + INTERN TECHNICAL ARTIST
- Delivered architectural illustrations and animations on-time and to client specifications.
- Modeling, texturing, lighting, and animating.
- Streamlined in-house processes and tools through design and scripting of automation.
G86, VISUALIZATION DESIGNER
- Product design studio; produced marketing visualizations, and contributed design review.
The University of Utah, Masters, Entertainment Arts and Engineering
- Art track Environments Emphasis. Multi-disciplinary cohort studio environment.
- Conceptualized, designed, developed, and published video games.
- Maximized fun and optimized game through collaboration with producers and engineers.
The University of Utah, Masters, Architectural Studies
- Master's Thesis Project: "Digital Windows: cause + effect between reality + virtuality". An interactive physical spatial experience, in a digital world, without harness or headset (pre-Kinect.)
1st Place People’s Choice Award, 1st Place
Microsoft Sponsored MoDev national win8 app contest.
mentions: https://www.facebook.com/protocoltranscendence
A Top Design - Symposium Inclusion, Award
more info: http://www.shanesumsion.net/propagandamachine.html