Since the conception of the word cyborg in 1960, the cybernetic organism is defined as a living creature enhanced by computer controlled systems. The design of the Museum/Machine is informed by linkages and overlaps between the body and the machine in contemporary culture and architecture. Architecture will sense, change, and transform itself. This proposal acknowledges the machine as an extension of the body and was envisioned through the transformation of technology into art.
The project is based on the duality of the experience since users occupy the interstitial space between clustered volumes and displace in real and digital atmospheres. Different mediatheque spaces are specific to art mediums like ceramics, textiles, and jewelry. As an approach to cultural diversity a mediatheque integrates artistic techniques using VR as a medium. When navigating through a central ramp, the user can interact with the main experiential vortex of the veil and access its archive of digital art through the packed volumes. This machine filters data through the vortex and clusters it by different parameters defined by the curator. By touching different spheres, the user can access art that is specifically curated for him or her.
Status: School Project
Location: Los Angeles, CA, US