Daniel Barry is a recent graduate of the [M]edia [A]rchitecture [C]omputing Program at the University at Buffalo. In 2009, he graduated from Buffalo with a Bachelor of Science in Architecture and continued at the university in the Department of Architecture and the Department of Media Study to pursue both a Master of Architecture and a Master of Fine Arts. He is currently working as a Project Architect at Atelier New York Architecture.
His personal research proejcts have received international recognition through exhibitions and publications in France, Japan, and the United States including a recent installation of his project Saturation at SIGGRAPH 2012 in Los Angeles, California. As the Fred Wallace Brunkow Fellow, he was the designer and editor of Intersight, Buffalo school of architecture and planning’s annual journal and website of student work. Find out more at djbarrydesign.com
University at Buffalo, Buffalo, NY, US, Fred Wallace Brunkow Fellow
The Fred Wallace Brunkow Fellow is the Editor and Designer of Intersight, an annual publication embodying the discourse on design undertaken at the University at Buffalo’s School of Architecture and Planning. The content is framed through a synthesis of student work and seeks to represent the current trends of academia portrayed through the pedagogy of the university. The fellowship is a two year appointment.
In the academic year of 2010-2011, I was the editor, designer, and producer of the journal Intersight V14.11. In the 2011-2012 academic year, I created a digital component to the publication through the development of an Intersight website.
CAST (Center for Architecture and Situated Technologies), Buffalo, NY, US, Research/ Design Assistant
Beginning in the summer of 2008, I began work for Omar Khan on his project Gravity Screens. I worked directly under him for the next several years developing prototypes which engaged the the research of multiple elastomer systems. Additionally, I assisted in the design and fabrication of its installation as a part of the traveling exhibition Reflexive Architecture Machines (with Nick Bruscia and Matthew Hume) which has been exhibited in Korea, Michigan, Buffalo, and continues to travel. In the summer of 2010 I began work with Jordan Geiger and have assisted in the research and production of several exhibitions and publications. Project roles have varied from written research, graphical research and production, material studies, hardware interfacing production and development, and 3d prints, modeling, and rendering.
Real Tech Support, Buffalo, NY, US, Design/ Fabrication Assistant
I assisted in the design and fabrication of a wood and acrylic "water bar" for a project by Marc Bohlen in the Fluid Cultures Exhibition. (October 2011)
LIFEhouse, Buffalo, NY, US, Graphic Designer
I was a graphic designer for Beth Tauke that oversaw the production of promotional posters for a project entitled LIFEhouse. Responsibilities included the organization of content as well as the editing of content itself (cleaning of images, text, etc.)
Jack Quinan, Buffalo, NY, US, Drafting Assistant
I drafted high quality plans of Frank Lloyd Wright buildings based upon old, low resolution images for an upcoming publication by Jack Quinan (Experiencing Frank Lloyd Wright’s Architecture: A Phenomenological Study (forthcoming 2014)).
University at Buffalo, MArch, Architecture
From the fall of 2009- the spring of 2012 I was a member of the [M]edia [A]rchitecture [C]omputing program at the University at Buffalo where I pursued a Master of Architecture and a Master of Fine Arts. In the department of Architecture I was a member of the Situated Technologies Research Group and in the Department of Media Study my research focused on computational systems and interactive technologies, later focusing in particular on mobile devices.
University at Buffalo, Masters, Fine Arts
From the fall of 2009- the spring of 2012 I was a member of the [M]edia [A]rchitecture [C]omputing program at the University at Buffalo where I pursued a Master of Architecture and a Master of Fine Arts. In the department of Architecture I was a member of the Situated Technologies Research Group and in the Department of Media Study my research focused on computational systems and interactive technologies, later focusing in particular on mobile devices.
Exhibiting Artist- SIGGRAPH 2012, Other
Daniel Barry and Adam Laskowitz's project Saturation was selected for exhibition at SIGGRAPH 2012 in Los Angeles, California. It was installed in the conference's art gallery in the Convention Center from August 5-9th. Additionally, it was published in LEONARDO JOURNAL VOLUME 45, ISSUE 4, 2012
Invited Panelist- Critical Themes in Media Studies Conference, Other
Daniel Barry and Adam Laskowitz were invited panelists at the Critical Themes in Media Studies Conference in NYC hosted by the New School to present their project Saturation.
Shortlisted Finalist- Fujitsu Design Competition 2011, Honorable Mention
Daniel Barry and Adam Laskowitz's project Cloud Busking was a shortlisted finalist in the Life-Design category of the Fujitsu Design Competition 2011.
LIFE-DESIGN call for work:
"applicants are requested to design and propose a new lifestyle for 2020 that makes use of network-accessing computing technologies, and anticipates all usage situations such as inside the home and while going out... for new service concepts** that will enrich our daily lives even further, as well as designs of next-generation computing based on such service concepts... it illustrates how people’s lives can be enriched through the offering of services using ICT... will the services provide new value such as convenience, experiences, and/or moving emotions?"
DMS Starter Grant, Grant
Fred Wallace Brunkow Fellowship, Scholarship
The Fred Wallace Brunkow Fellowship was established for the School of Architecture and Planning by Kathryn Brunkow Sample and Steven B. Sample (former president of the University at Buffalo) in 1989. The Brunkow Fellow serves as the editor-in-chief of Intersight, the annual journal of the School of Architecture and Planning.