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I am an Architectural Designer and CG Artist/Animator residing in NYC. My work has spanned many forms of media and disciplines with the goal of creating good design through the use of cutting edge technologies. My professional work has connected me with people in multiple fields ranging from architectural & product design, fabrication, graphic & branding design, and animation & visualization.
I am proficient with multiple software platforms ranging from architectural design & drafting, to computer visualization/animation & video game design, and video editing, special effects & compositing.
I strive to find a collaborative work environments where my design and technology skills can be tested & challenged to deliver complex products and solutions.
New York Institute of Technology (NYIT), New York, Adjunct Professor of Visualization
-Responsible for teaching students visualization techniques & software development utilizing 3dsMax, Rhino & Adobe Creative Suite.
GreenbergFarrow, New York, NY, US, Architectural Designer
- Work on all phases of project planning, design, administration & visualization on commercial, residential, highrise, fitness & roll out projects.
- Head of fabrication & rapid prototyping.
Gill Schmid Design, New York, NY, US, Senior Designer
-Responsible for design & visualization of multiple projects including architectural design, product design, and superyacht design.
-Assisted in the planning & set-up of IPI-GO, a sister company utilizing cutting edge video game software for the creation of 3d interactive & inhabitable environments (targeting architecture, real estate & development) for delivery on PC/Ipad/Iphone.
-Worked on the design & preparation of high end products to be fabricated using advanced printing & milling technologies.
-Presented projects and liased with clients, brokers, and consultants.
-Work featured at the 2011 Monaco Yacht show (the industry’s largest event) and published internationally in Superyacht Magazine.
The Animation Project, New York, NY, US, Animator
-Prepared a modus operandi, curriculum, and grading format for T.A.P groups.
-Responsible for co-leading groups and teaching members the use of 3d Studio Max & Adobe Creative Suite software.
-Aided in the creation and timely delivery of participant work including group narratives and alumni projects.
-Prepared participants for internships & application to higher education.
Columbia University, New York, NY, US, Associate
-Responsible for teaching students the Unreal Development proprietary software produced by Epic Games and its integration with “traditional” modeling platforms as well as proper modeling and visualization practices.
-Provided an interface between student designers and Epic’s programming team as well as feedback on the software’s architectural applications.
-Provided design and technical criticism on student projects during studio and formal presentation.
Columbia University, New York, NY, US, Associate
-Responsible for teaching students the Cryengine software produced by Ubisoft and its integration with “traditional” modeling platforms as well as proper modeling and visualization practices.
-Provided design and technical criticism on student projects during studio and formal presentation.
GreenbergFarrow, New York, NY, US, Design Intern
-Provided my creative input on projects and worked on massing studies, fenestration studies, and unit layouts.
-Constructed both digital and physical models for the projects being worked on.
-Developed renderings and client presentations for the projects being worked on.
-Performed CAD tasks on the Schematic Design and Design Development phases of projects.
Anthony Cucich, RA + Florentina Boscolo Consultant + John Nogatch P.E., Astoria, NY, US, Draftsman / Junior Designer
-Responsible for drafting & design on projects ranging from single/multiple family homes to commercial buildings & storefronts.
-Filed applications with the NYC Department of Buildings and became familiar with the submission process.