Please note that I've been working as a 3D Artist building weaponry systems and vehicles for the U.S. Army. My skills include 3D Modeling (making high poly and low poly models), shading, texturing and surfacing (baking and making photorealistic models and images, 3D Animation, Rigging, Graphic Design, Videography, Photography, Lighting, Virtual Environment & Rendering.
I am skillful in the following software: Autodesk Maya, Mudbox, 3Ds Max, Zbrush, Substance Designer & Painter, XNormal, Adobe Suite such as Photoshop, Illustrator, Premiere, After Effects, Audition, Unity, Unreal Engine 4 & 5, Houdini and Nuke. Also, I am an expert in the following programing languages: HTML, CSS, C++ & C#.
My job is considered confidential and "secret". Therefore, I don't have any recent artwork to show other than my portfolio on this link:
https://www.artstation.com/ruba_qewar
I have high work ethics, leadership and organizational skills.
Thank you and I look forward to hearing from you soon.
Ruba Qewar
Tel: +1 (972) 207-1911
CODEplus, Fort Gregg-Adams, VA, 3D Technical Artist
• Enhanced training for US Army clients by developing immersive 3D simulations in Unity, and educated soldiers on diverse military equipment and vehicle procedures.
• Proficiently modeling, texturing, and animating photorealistic assets with Autodesk Maya and Substance Suite, ensuring seamless optimization for best performance in Unity.
• Contributed as a valuable team member, collaborating on an array of different development projects and streamlining asset creation workflow.
• Crafted engaging training simulations with Articulate 3 Storyline using rendered 3D assets using Maya's Arnold Renderer.
• Created impactful digital graphics for print and video, leveraging expertise in Adobe Photoshop, Illustrator, Premiere, and After Effects.
SUH’DUTSING TELECOM, Fort Gregg-Adams, VA, Interactive 3D Modeler & Animator/Developer
• Developed and crafted 3D simulations, focusing on training soldiers in crucial procedures such as AVENGER assembly/disassembly.
• Modeled photorealistic 3D assets of various army equipment, including vehicles, guns, and environments, ensuring optimal performance in Unity WebGL.
• Designed an immersive and visually captivating environment, tailored to meet client requirements and provided expertise in the subject matter.
• Implemented highly efficient asset creation methods, resulting in streamlined product development, incorporating advanced techniques such as Physical Based Rendering with Substance Painter.
RESISTANCE & LIBERATION, Dallas, TX, US, 3D Artist
• Developed and launched an immersive multiplayer online shipped war game, centered around the captivating aesthetic and gameplay of the WWII era.
• Collaborated effectively as part of the environment artist team, delivering assets promptly and efficiently under the guidance of the lead artist.
• Skillfully crafted 3D props, seamlessly integrated into Unreal Engine 4.0 and optimized for performance in online multiplayer environments.
• Utilized a combination of 3DS Max and Blender to model, texture, and animate the assets, ensuring top-notch quality and realism.
• Elevated the game's visual appeal by creating stunning visual effects (VFX) using the powerful capabilities of Houdini.
• Actively contributed to playtesting efforts and offered valuable feedback for continuous improvement.
School of Irving, Irving, TX, US, Digital Arts Teacher
• Taught storyboarding, modeling assets, organic objects and characters in 2Ds and 3Ds as well as animation (using Blender, Maya and After Effects).
• Taught UVing & texturing the meshes in 3Ds using Substance Designer and Painter.
• Taught Virtual Environments using Unity and Unreal Engine 4 as well as basic C++ & C#.
• Taught how to montage images as well as typography and produce commercial yet creative flyers, ads, business cards, etc. using Adobe suits such as Photoshop and Illustrator.
• Taught how to Video editing using Adobe Premiere as well as sound recording and editing.
• Taught computer web design program language HTML & CSS.
• Taught how to articulate steps within the design process and prepare materials related to and around the process. Also how to judge designs by principles rather than notions vaguely-formed opinions.
University of Texas at Dallas, Dallas, TX, US, Bachelors, Arts & Technology; Gaming Concentration
• Modeling, texturing, virtual environment, lighting & composition, computer science, etc.
• Software: Maya, Zbrush, 3Ds Max, Mudbox, Houdini, Substance Designer & Painter, ZBrush, Adobe Photoshop, After Effects, Premiere, Nuke, Unity, Unreal Engine, Xnormal, etc.
RICHLAND COLLEGE of The Dallas County Community College, Dallas, TX, US, Multimedia Technology –Multimedia Graphic and Web Design
• Visual & imaging designs, sound track and multimedia, animation (Flash, Action script, HTML, XML and CSS, Dreamweaver, Fireworks, Photoshop, Illustrator, After Effects, Advanced Digital Video, Sound Effects, 3D Studio Max and more...)
MAGNA CUM LAUDE Honor, 1st Place
MAGNA CUM LAUDE Honor; Academic Honor: University of Texas at Dallas 2018
MAJORS HONOR; Academic Honor, 1st Place
MAJORS HONOR; Academic Honor: University of Texas at Dallas 2018
Best Sound Effect, 1st Place
BEST SOUND EFFECT EDITOR: MAS Youth Office – Plano/TX (Mercy to ManKind Play) 2008
WEB ANIMATION COMPETITION, 3rd Place
WEB ANIMATION COMPETITION 3rd Place (MCAF; Multimedia Computer Arts Festival) 2005
FINE ARTS COMPETITION, 1st Place
FINE ARTS COMPETITION 1st Place: The Jordanian Education District 2000 (Mu’ta University)