Office S&M’s work explores the re-framing and re-appropriation of architectural styles and materials, in order to challenge preconceptions and open up new ways of solving problems. Driven by the desire to celebrate the materiality, colour and richness in the detail of the everyday, our designs are generated by narratives and often encourage a response from the public.
We focus on creating personal and highly individual designs for our clients. We work on architectural projects with a range of scales in the public and private sector. We are committed to engaging with our clients, the public and the context of our projects.
Catrina Stewart has previously worked on projects ranging from large housing schemes to house extensions and set designs, in practices such as Crab, Quay2c and Michael Reynolds in the USA where she was designing and building eco-homes. In addition, she worked with State of Play Games to design and build a computer game called Lumino City, which went on to win a BAFTA for 'Artistic Achievement' and was ranked in Apple's top 20 best games worldwide in 2015. Along side her practice work she also teaches at the Bartlett School of Architecture, UCL, and runs a unit at Oxford School of Architecture.
@CatrinaLStewart
Hugh McEwen is a lecturer, a writer and a qualified architect. He is an experienced architect, having previously worked at Metropolitan Workshop, FAT, Nissen Adams and PTE. He has a comprehensive office based background, and has worked on a wide range of sectors, including residential, education, retail and commercial. His built experience encompasses projects that range in value from £65,000 to £230 million.
@HughMcEwen
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18 Ashwin Street
London, GB , E8 3DL