“The potentialities of the syntax of multiple, non-correlated, digital and physical architectural parts are thrown into speculation. Through composition / non-composition projects will develop new coherences that are neither dialectical nor differential. While retaining a level of disciplinary specificity and legibility this contingent model playfully harnesses the discrepancy between digital and physical processes.”
The project proposes an expansion of Tesla’s primary car production facility located in Fremont California. To fulfill these requirements we used James Stirling’s Braun Factory in Melsungen, Germany, as an architectural precedent. Stirling’s game in the project consists of combining multiple building types by attatching them to a perimeter ‘Ring Road’. Stirlings design process reveals the flexibility that emerges from combinatory behavior; making it an appropiate model for an industrial complex designed to be built in phases. Recontextualizing Stirling’s game in Fremont allows us to speculate on future organizations of large scale production facilities based on the same parts, purposed to adapt to future technologies. By overlaying a graphic on these parts, syntax can be made between parts and complex relationships are formed without the encumberment of specificites inherent in these programs. The abstract nature of the graphic language (line and hatch) also allow meaning to change based on the desires of Tesla (the client) or the Architect.
Status: School Project
Location: Fremont, CA, US
My Role: Design, Visualization, illustrations and Technical Drawings
Additional Credits: Studio Partners: Erik Valle & Tony Avila
Studio Advisor: Devyn Weiser