i would like to do a research on movies and architecture as part of my final year thesis.
the thesis mainly aims at a research oriented process thro which certain design decisions are made and applied in a project.
from what i read up, there is info about the use of architecture in movies but thats not what i want.
what im looking for is an attempt to relate architecture and movies.
is there any material or research i can refer to?
i also would like to know in what direction i need to proceed.
There's a major collaborative studio at my school this year dealing with this. It's a collaboration between the faculties of architecture, theatre, acting, music, etc....
It obviously hasn't started yet, but they were talking about editing, the language of filmmaking, framing, etc....
from what i read up, there is info about the use of architecture in movies but thats not what i want.
what im looking for is an attempt to relate architecture and movies.
I don't follow, nor I do I understand the difference between the use and the relation of architecture and movies.
I did my thesis on Film & Architecture last year. My goal was to use design principles and techniques from film to create cinematic spatial experiences in the built environment. I think this may be along the lines what 1986 is refering to.
Check out the following architects and projects:
Rem Koolhaus
Bernard Tschumi - Parc de la Villette, Manhattan Transcripts & Screen Play
Analyzed/diagrammed David Lynch's Blue Velvet and Twin Peaks
Created drawings, spatial diagrams, follies, etc.
We then took a video camera and filmed our site (pretty cool for 1995), then built took what we learned from the above and applied it to our video.
Then we designed a building around those parameters.
Probably the one of the best processes I have ever experienced. All about perception, space and timing - combining all of these into once cohesive experience.
hi again to all..
thanks a lot for yr opinions.
noctilucent, couple of movies i like would be citizen kane and kill bill vol.1
citizen kane because of the cuts and how the story unfolds...
each character tells us a few episodes...and when strung together we get to know the story of the protagonist...
kill bill because of the colors and the exagerration.
buildings, i like works of legoretta for his bold use of colors...
works of hasan fathy for his use of natural light as an aesthetic element...
skis101, janosh and trace...
thanks a ton for your inputs...
im looking exactly in the direction that you guys have mentioned about.
i ll look up on the architects that u guys have asked me to.
and trace, could u tell me more about the process that u ve described??
it sounds very interesting.
and skis101, u say that..."I did my thesis on Film & Architecture last year. My goal was to use design principles and techniques from film to create cinematic spatial experiences in the built environment."
wat i would like to knoww is how you went about your research.
from what i read up, there is info about the use of architecture in movies but thats not what i want.
what im looking for is an attempt to relate architecture and movies.
by this i mean smokety, that there has been considerable research on how buildings are depicted in movies and how the viewers in turn react to this.
whereas what i want to know about is how to apply cinematic experiences and concepts while designing spaces....
Seems to me like you need to develop your own strategy on how these experiences can be applied. If you are able to decipher the film-maker's intentions for a particular shot you should be able to establish the framework for an architect to recreate the experience.
This framework + strategies is your thesis.
Film-makers also have to rely on visual + auditory cues to establish their desired result, you will most likely have to address these but you also have more sensory tools + periphery to work with - will you embrace, or limit these additional tools?
You probably should be spending your time researching concepts in film-making.
He led a weeklong marathon studio at my alma mater during the spring where studens had to watch a bunch of Tarkovsky films and then build a space that depicted "The Last Supper" borrowing cinematic and spatial cues from the director's style.
I think a Tarantino building would be pretty cool.
hi...
i have been looking up on some architects and i found a reference about bernard tschumi using theories and structural diagramming of russian cinematographer sergei eisenstein...
but ive not been able to get hold of any literature in the subject.
is there any reference online about this or any literature relating to this??
hi...
i have been looking up on some architects and i found a reference about bernard tschumi using theories and structural diagramming of russian cinematographer sergei eisenstein...
but ive not been able to get hold of any literature in the subject.
is there any reference online about this or any literature relating to this??
Two of my favorite instructor's at Parsons School of Design just wrote a book called Cinemetrics: Architectural Drawing Today It's by Brian McGrath and Jean Gardner.
might want to consider looking at chase scenes, their very much orchestrated around notions of architecture (or vise verse?), primarily the 'on foot' chases.
that said, id look at the early chase scenes from
-Casino Royale (2006)
-Banlieue B-13 (2004, also called District B13)
there are obviously thousands of chase scenes, so it might be too broad, but as far as circulation is concerned, it might be worth looking at (and if not, B13 is some action-packed eye candy for that first chase scene0
you might to check out spirit of space. They were both trained as architect but moved to film as a medium to convey the design process. It's not "the movies" that appear on the big screen. But it is an interesting take on architecture and film.
this was my semester 6 work titles is FILM & ARCHITECTURE. In this movie, I have worked on four architectural elements to highlight their exquisite roles in the architectural world. The four elements are Light, Transparency, Window, Floor/Roof. Throughout the movie theses elements are considered in architectural terms but with different approach to break the stereotyping in our society and to really show the power of these elements. i hope this will help.
film-a-rchitecture - thesis
hello everybody,
i would like to do a research on movies and architecture as part of my final year thesis.
the thesis mainly aims at a research oriented process thro which certain design decisions are made and applied in a project.
from what i read up, there is info about the use of architecture in movies but thats not what i want.
what im looking for is an attempt to relate architecture and movies.
is there any material or research i can refer to?
i also would like to know in what direction i need to proceed.
1986: "the thesis mainly aims at a research oriented process thro which certain design decisions are made and applied in a project."
???
what movies do you like? and why? what buildings do you like? and why? and why?
um, yeah there's really a lot. at this really preliminary and vague stage i would recommend some good old-fashioned library searching.
juhani pallasmaa has a new book on the subject
There's a major collaborative studio at my school this year dealing with this. It's a collaboration between the faculties of architecture, theatre, acting, music, etc....
It obviously hasn't started yet, but they were talking about editing, the language of filmmaking, framing, etc....
I think there's a lot to work with there.
screen test5354555657585960616263646566676869707172
cult status7677787980818283848586878889
May-I-have-the-envelop-please Architecture
what im looking for is an attempt to relate architecture and movies.
I don't follow, nor I do I understand the difference between the use and the relation of architecture and movies.
There's a lot of information out there on this.
I did my thesis on Film & Architecture last year. My goal was to use design principles and techniques from film to create cinematic spatial experiences in the built environment. I think this may be along the lines what 1986 is refering to.
Check out the following architects and projects:
Rem Koolhaus
Bernard Tschumi - Parc de la Villette, Manhattan Transcripts & Screen Play
Aldo Rossi
LeCorbusier's promenades
Robert Mallet-Stevens
what have you got so far, 1986?
we did this in design4:
Analyzed/diagrammed David Lynch's Blue Velvet and Twin Peaks
Created drawings, spatial diagrams, follies, etc.
We then took a video camera and filmed our site (pretty cool for 1995), then built took what we learned from the above and applied it to our video.
Then we designed a building around those parameters.
Probably the one of the best processes I have ever experienced. All about perception, space and timing - combining all of these into once cohesive experience.
Good stuff.
hi again to all..
thanks a lot for yr opinions.
noctilucent, couple of movies i like would be citizen kane and kill bill vol.1
citizen kane because of the cuts and how the story unfolds...
each character tells us a few episodes...and when strung together we get to know the story of the protagonist...
kill bill because of the colors and the exagerration.
buildings, i like works of legoretta for his bold use of colors...
works of hasan fathy for his use of natural light as an aesthetic element...
skis101, janosh and trace...
thanks a ton for your inputs...
im looking exactly in the direction that you guys have mentioned about.
i ll look up on the architects that u guys have asked me to.
and trace, could u tell me more about the process that u ve described??
it sounds very interesting.
and skis101, u say that..."I did my thesis on Film & Architecture last year. My goal was to use design principles and techniques from film to create cinematic spatial experiences in the built environment."
wat i would like to knoww is how you went about your research.
thank you
from what i read up, there is info about the use of architecture in movies but thats not what i want.
what im looking for is an attempt to relate architecture and movies.
by this i mean smokety, that there has been considerable research on how buildings are depicted in movies and how the viewers in turn react to this.
whereas what i want to know about is how to apply cinematic experiences and concepts while designing spaces....
Seems to me like you need to develop your own strategy on how these experiences can be applied. If you are able to decipher the film-maker's intentions for a particular shot you should be able to establish the framework for an architect to recreate the experience.
This framework + strategies is your thesis.
Film-makers also have to rely on visual + auditory cues to establish their desired result, you will most likely have to address these but you also have more sensory tools + periphery to work with - will you embrace, or limit these additional tools?
You probably should be spending your time researching concepts in film-making.
I second Juhani Pallasmaa's book.
He led a weeklong marathon studio at my alma mater during the spring where studens had to watch a bunch of Tarkovsky films and then build a space that depicted "The Last Supper" borrowing cinematic and spatial cues from the director's style.
I think a Tarantino building would be pretty cool.
hi...
i have been looking up on some architects and i found a reference about bernard tschumi using theories and structural diagramming of russian cinematographer sergei eisenstein...
but ive not been able to get hold of any literature in the subject.
is there any reference online about this or any literature relating to this??
hi...
i have been looking up on some architects and i found a reference about bernard tschumi using theories and structural diagramming of russian cinematographer sergei eisenstein...
but ive not been able to get hold of any literature in the subject.
is there any reference online about this or any literature relating to this??
have you researched kuleshov? no i didn't think so.
1986,
Two of my favorite instructor's at Parsons School of Design just wrote a book called Cinemetrics: Architectural Drawing Today It's by Brian McGrath and Jean Gardner.
You can get it on Amazon and see a preview of it:
http://www.amazon.com/Cinemetrics-Architectural-Drawing-Brian-McGrath/dp/0470026715
might want to consider looking at chase scenes, their very much orchestrated around notions of architecture (or vise verse?), primarily the 'on foot' chases.
that said, id look at the early chase scenes from
-Casino Royale (2006)
-Banlieue B-13 (2004, also called District B13)
there are obviously thousands of chase scenes, so it might be too broad, but as far as circulation is concerned, it might be worth looking at (and if not, B13 is some action-packed eye candy for that first chase scene0
not a bad idea...
you might to check out spirit of space. They were both trained as architect but moved to film as a medium to convey the design process. It's not "the movies" that appear on the big screen. But it is an interesting take on architecture and film.
hey buddy! did you find what you are trying to get? please help me because even i want to do my thesis on sth like movie set designing.
this was my semester 6 work titles is FILM & ARCHITECTURE. In this movie, I have worked on four architectural elements to highlight their exquisite roles in the architectural world. The four elements are Light, Transparency, Window, Floor/Roof. Throughout the movie theses elements are considered in architectural terms but with different approach to break the stereotyping in our society and to really show the power of these elements. i hope this will help.
feel free to contact me i have lots of research on film and architecture. will be glad to help in anyway.
Block this user
Are you sure you want to block this user and hide all related comments throughout the site?
Archinect
This is your first comment on Archinect. Your comment will be visible once approved.