IN 3ds, there is a way to finagle a "shell" out of a the respective mesh edges ( or just the mesh)...that comes in handy when you want to say , show a structural frame mad of pipe. Rhino has no "shell" command.
My mesh is very complex and large, ...and all I want to do is turn it into an extruded framework, by offsetting each line to a make a "tube"
I bet the answer is ridiculously easy, but I know I am not the only with this problem ( hi qunqing :-)
If I understand what you're talking about correctly, you could "extractmeshedge" (command). Or you could convert the meshtoNurb (command) and then extractwireframe (command), and then pipe (command) to give thickness.
are you using 4.0? if not, follow the steps above, but you need to pipe each one separately. or if you look hard, you can find a pipeall script online somewhere. it will save you tons of time.
yeah ,..i see that now Lame Arc...krimeney!,...I have 32000+ edges...seems like I am not the first to have this problem...Ill keep searching...pipeall scripts for rhino seems illusive.
hi ff33, i have pipeall script if you need...:)
but what if the section profile of the frame is rectangular instead of round? i once imported them to autocad and gave all the lines a thickness, but couldn't apply width to them. it looked ok in the rendering.
I read about a rectangular " pipe all " today on a rhino forum, somewhere...I would try that reconstructivsm .com site now though.
As I mentioned before, in 3ds, you can convert to mesh and "shell" the lines making them triangular , rectangular , circular, etc........i prefer to stay Rhino though...so I;ll probably look for that script.....
Is there a way to offset lines to create a "tubes" framework in Rhino?
IN 3ds, there is a way to finagle a "shell" out of a the respective mesh edges ( or just the mesh)...that comes in handy when you want to say , show a structural frame mad of pipe. Rhino has no "shell" command.
My mesh is very complex and large, ...and all I want to do is turn it into an extruded framework, by offsetting each line to a make a "tube"
I bet the answer is ridiculously easy, but I know I am not the only with this problem ( hi qunqing :-)
If I understand what you're talking about correctly, you could "extractmeshedge" (command). Or you could convert the meshtoNurb (command) and then extractwireframe (command), and then pipe (command) to give thickness.
are you using 4.0? if not, follow the steps above, but you need to pipe each one separately. or if you look hard, you can find a pipeall script online somewhere. it will save you tons of time.
thanks guppy!, that works pretty well...I am grateful to you help...gees why didn't I think of PIPE!..
p.s. does anyone recommend buying the plug ins :
meshcad
or
mesh to solid
from SYCODE...
I tried them out and they seemed really handy, yet do they actually do things you can;t 'figure out ' a work around for with Rhino.
yeah ,..i see that now Lame Arc...krimeney!,...I have 32000+ edges...seems like I am not the first to have this problem...Ill keep searching...pipeall scripts for rhino seems illusive.
reconstructivism.net .... there's a multipipe script somewhere...wouldn't use it on 32,000 lines at one time though.
hi ff33, i have pipeall script if you need...:)
but what if the section profile of the frame is rectangular instead of round? i once imported them to autocad and gave all the lines a thickness, but couldn't apply width to them. it looked ok in the rendering.
qunqiung
I read about a rectangular " pipe all " today on a rhino forum, somewhere...I would try that reconstructivsm .com site now though.
As I mentioned before, in 3ds, you can convert to mesh and "shell" the lines making them triangular , rectangular , circular, etc........i prefer to stay Rhino though...so I;ll probably look for that script.....
OffsetSrf
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