Was wondering if you have worked with fluids, when you convert the fluid to a mesh how do you lower the number of polygons? or is their another way to convert the fluid into a surface?
Nov 26, 06 11:00 am
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Has anyone worked with fluids in maya
Was wondering if you have worked with fluids, when you convert the fluid to a mesh how do you lower the number of polygons? or is their another way to convert the fluid into a surface?
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