in studio, anyone ever played counterstrike off the halflife game? (first person shooter) ever just wandered around and looked at the environments? some cool stuff. i'd always get shot while not looking though.
kyll: I never played CS but know plenty of people that really got into it. It was almost a cult at my undergrad, to the point that one kid made a level of one of the buildings on campus.
Does sim city really apply to the question of the thread? I mean it's obviously applicable to the whole city/design/architecture profession, but does it help define space? You don't even get to experience the spaces between the buildings.
Now if you were to say Sim Copter (where if you recall you could design your own sim city, then fly around in a copter or drive around in a car doing missions, much like GTA but years before hand. That way you could experience the urban space you created).
The video games which have close links with space
related to:
http://www.archinect.com/forum/threads.php?id=41535_0_42_0_C
"Which games do you think have the best space descriptions and give the best urban feeling while you are playing them?"
grand theft auto?
ICO/Shadow of the Colossus/Riven/Myst: not necessarily urban, but the best spaces.
sim city
Shenmue and Shenmue 2 on the old dreamcast. Best depiction of a Japanese suburb, a Chinese capital and Kowloon city in a video game ever.
frogger - for the highway feel
in studio, anyone ever played counterstrike off the halflife game? (first person shooter) ever just wandered around and looked at the environments? some cool stuff. i'd always get shot while not looking though.
kyll: I never played CS but know plenty of people that really got into it. It was almost a cult at my undergrad, to the point that one kid made a level of one of the buildings on campus.
yeah. we did too. nothing better than hunting terrorists in your jury room
zaxxon...floating walls in space!
uh, space invaders. Haha, that is silly.
no, seriously: paperboy.
halo
BurgerTime.
doom, quake, unreal
space quest
a game back about 6-7 yrs ago
fallout
and fallout 2
try playing lemmings on that link... its very architectural
I agree with broccolijet... Zaxxon!
definitely sim city
Coming with the next installment of Half-Life. Nausea highly likely.
I liked Shadow of the Colossus, too. Climbing all the way up those scary walking buildings and then feeling guilty about killing them.
And I'm a huge Myst/Riven geek.
I can't wait for Portal, it looks like a ton of fun.
Does sim city really apply to the question of the thread? I mean it's obviously applicable to the whole city/design/architecture profession, but does it help define space? You don't even get to experience the spaces between the buildings.
Now if you were to say Sim Copter (where if you recall you could design your own sim city, then fly around in a copter or drive around in a car doing missions, much like GTA but years before hand. That way you could experience the urban space you created).
zaxxon! i havent heard that name in more than a decade!
Sim City 3000 kicked ass!
Resident Evil, the remake on GameCube. That game kicks ass.
New game i tried...Ghost Recon 2
Ico and Shadow of the Colossus definately. Ico is simply astounding from an architectual view point.
Also the lead level designer of Halo may be an architect from what I understand.
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