So in the next few months I'm gonna be getting a macbook pro and decomissioning my acer AMD 2000+ computer with the hopes of hooking it up next to my 2.4 ghz desktop and run some renders in parallel.
any suggestions as to which software can do this best?
I'm talking complex, still image renders, not animations. and i know c4d wont split single slides among diff processors, so... what do you guys think?
Max can do it. I use Final Render, which has a 'distributed render' feature that gives each processor one bucket (so if you have two dual processor machines, you get 4 buckets).
The newer versions of Max can do it through the rendering options.
I know they have a version of Final Render for Cinema, so if you were to buy both you could do it that way, too.
"so if you have two dual processor machines, you get 4 buckets"
that's network rendering. This feature is also available with the vray plugin, but I think it's limited to eight nodes per license.
I think Final Renders is limited to 20 processors, but they were working on it being unlimited.
This is all great for hi res images, incredible, really, but what I noticed (and I assume it's the same for all renderers) is that for testing it took a long time to send the file to the networked machines. No big deal for the hi res image or animations (depending on how you render your GI solution), but for testing took a while.
fR has a 'distributed maps' option that could probably help, just never tried it.
Basically, the options are limitless...and damn confusing (again, for all renderers)
Apr 18, 06 3:12 pm ·
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parallel rendering
So in the next few months I'm gonna be getting a macbook pro and decomissioning my acer AMD 2000+ computer with the hopes of hooking it up next to my 2.4 ghz desktop and run some renders in parallel.
any suggestions as to which software can do this best?
I'm talking complex, still image renders, not animations. and i know c4d wont split single slides among diff processors, so... what do you guys think?
rhino3D, c4D is pretty good
Max can do it. I use Final Render, which has a 'distributed render' feature that gives each processor one bucket (so if you have two dual processor machines, you get 4 buckets).
The newer versions of Max can do it through the rendering options.
I know they have a version of Final Render for Cinema, so if you were to buy both you could do it that way, too.
pencebor, you don't know what you are talking about.
trace, can final render/max do this over multiple computers on a network?
that's what he just said yo
he did not specify network features, joed. he specifically said processors in a dual processor machine. :-\
"so if you have two dual processor machines, you get 4 buckets"
that's network rendering. This feature is also available with the vray plugin, but I think it's limited to eight nodes per license.
thanks french.
I think Final Renders is limited to 20 processors, but they were working on it being unlimited.
This is all great for hi res images, incredible, really, but what I noticed (and I assume it's the same for all renderers) is that for testing it took a long time to send the file to the networked machines. No big deal for the hi res image or animations (depending on how you render your GI solution), but for testing took a while.
fR has a 'distributed maps' option that could probably help, just never tried it.
Basically, the options are limitless...and damn confusing (again, for all renderers)
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