0 liability if you can't get a client willing to pay you to draft up by hand the same scale of volume of technical drawings and specifications and have to manually produce genuine (cyanotype) blueprints or diazoprints (mannually if you don't have one of those diazocopiers). Post-digital would be the same as pre-digital as in pre-computers. You're not really post-digital if you aren't post-computers by using computing devices.
I'm more familiar with Sam Jacob's use of the term, check out the different pieces/books he has out there. After a cursory google to send the link below, it seems to have settled into a representational style. How much an office extends this technique into built work seems to be more a question of their appetite for practice more than its merits.
or, more specifically, project that have zero intention of being built because it's impossible to tie-together fluffy shapes and good intentions while meeting local codes.
I hope were in the post-shipping container age.
Jan 20, 23 10:11 am ·
·
graphemic
In good faith: Office Kersten Geers David Van Severen is well cited as belonging in this flimsy category. They build a lot, and it's quite nice stuff. Do check it out! http://officekgdvs.com/
Wow, quite a tizzy in here! I'm the first to call bullshit on grandiose claims, but there's nothing wrong with a little bit of fun. It's a group of people doing drawings in a maybe consistent way... really not any more serious than that! Much more important things to get upset about.
For example, generating theoretical projects for the sole purpose of securing a career in cultural and academic institutions...
i'll take a stab: post-digital is the wave that's using digital representation methods in way that don't align with the "correct" proprieties of the medium. Essentially putting collage, grasshopper, photometric renderings on an even playing field with linework, sketches, and screenshots. Sometimes it works, but a lot of the time it just looks try-hard and he representation gets in the way of the work.
Some practices include: T+E+A+M MOS Joseph Perry (find his renders on IG) Paul Preissner OMMX - kinda
I call 'em 80s synth artists, coming of age along with the '80s revival going on in other areas of mainstream culture (Stranger Things, synth music, etc). They're going to look very passé in a few years.
Theory-wise, they also follow (roughly) the dictum that representation IS architecture.
'Post-digital' has been a term thrown around in the past decade mostly to explain a representation technique, and not an architectural 'style' or anything particularly tectonic.
It's representation that's meant to evoke analog drawings of the pre-digital architectural academic circles, - while using digital tools in doing so. I'm not sure how - if at all- it amounts to a cohesive movement. Young/Ayata - as I see being mentioned above, make pretty innovative and interesting use of the digital in their work quite overtly, so again I'm not sure why they'd fall under this.
Fala Atelier of Portugal, and Point Supreme, based in Athens I think?- come to mind.. Object-e is another Greek office that has a beautiful and unique representational style. Pier Vittorio Aureli drawings are sometimes thrown this label as well..
I think the strength of this approach is the way it tends to deal with content; they tend to emphasize the everyday, incidental aspects that populate and animate architectural spaces. It's about the representation of scenes, instances, the interior, and letting the bigger ideas or the object sink into the background, not compete with attention.
As interesting as it could be, I'm also seeing this approach became a trap for students in producing graphic design work, and not quite architectural statements. It is a fine line - and representational tools could actually take away from the creative process if stylized, or applied in absence of an actual architectural project to begin with.
Can some one tell me the difference between this and collage? I don't like photorealistic rendering, but I don't see anything new here at all.
I also don't see anything approaching a serious investigation of the medium as it relates to a new conception of architecture or collage as an art form.
I hate to break it to you , but Romare Bearden they ain't.
Had Kovacs for studio and Matsumoto showed up for my thesis review. They are very likable and humble academics I’ve ever encountered. Don’t see any arrogance or pretentiousness of Ivy League grad instructors I often come acoss.
Postdigital architects
Who are the architects I’d look into for postdigital architecture?
Perry Kulper, Andrew Kovacs, Ryota Matsumoto, Neyran Turan, and LADG, Young Ayala come to mind.
Whe else?
Define post-digital. Like people who have given up on Revit?
people who have given up on physical buildings possibly? maybe more academic
All the OP's examples seem better described as Pre-Digital.
What could possibly be post-digital? Apocalyptic? Or some twisted form of indigenous building techniques that in reality are pre-digital?
Sounds very academic.
i'd be interested in postdigital contractors
What sort of professional liability is there the practice of post-digital architecture? What about post-post digital?
0 liability if you can't get a client willing to pay you to draft up by hand the same scale of volume of technical drawings and specifications and have to manually produce genuine (cyanotype) blueprints or diazoprints (mannually if you don't have one of those diazocopiers). Post-digital would be the same as pre-digital as in pre-computers. You're not really post-digital if you aren't post-computers by using computing devices.
mostly buildings and drawings that are made from digital images
Wouldn't that be 'all-digital' and not 'postdigital'? ;)
I'm more familiar with Sam Jacob's use of the term, check out the different pieces/books he has out there. After a cursory google to send the link below, it seems to have settled into a representational style. How much an office extends this technique into built work seems to be more a question of their appetite for practice more than its merits.
https://metropolismag.com/proj...
What's this "post-digital" blather about?
this is one of those threads i'd be embarrassed to show anyone outside of architecture
So basically projects that don't get built? Maybe look to every studio project ever. ;)
or, more specifically, project that have zero intention of being built because it's impossible to tie-together fluffy shapes and good intentions while meeting local codes.
I hope were in the post-shipping container age.
In good faith: Office Kersten Geers David Van Severen is well cited as belonging in this flimsy category. They build a lot, and it's quite nice stuff. Do check it out! http://officekgdvs.com/
Remember any time in history when people stopped using their most advanced tools to make their lives harder?
This troll is the best troll.
We're all hoping this is a troll . . .
Troll checklist:
Wow, quite a tizzy in here! I'm the first to call bullshit on grandiose claims, but there's nothing wrong with a little bit of fun. It's a group of people doing drawings in a maybe consistent way... really not any more serious than that! Much more important things to get upset about.
For example, generating theoretical projects for the sole purpose of securing a career in cultural and academic institutions...
This is the most important architectural style since deconstruction.
Notice most academics try to imitate their work.
Other architects to look into for postdigital architecture include Kengo Kuma, Sou Fujimoto, Ole Scheeren, Junya Ishigami, and Michael Hansmeyer.
i'll take a stab: post-digital is the wave that's using digital representation methods in way that don't align with the "correct" proprieties of the medium. Essentially putting collage, grasshopper, photometric renderings on an even playing field with linework, sketches, and screenshots. Sometimes it works, but a lot of the time it just looks try-hard and he representation gets in the way of the work.
Some practices include:
T+E+A+M
MOS
Joseph Perry (find his renders on IG)
Paul Preissner
OMMX - kinda
I call 'em 80s synth artists, coming of age along with the '80s revival going on in other areas of mainstream culture (Stranger Things, synth music, etc). They're going to look very passé in a few years.
Theory-wise, they also follow (roughly) the dictum that representation IS architecture.
where can I find more about postdigital architecture?
Library.
https://www.archpaper.com/2023/02/inscriptions-architecture-before-speech-organizes-work-112-practices-images-essays/
Wikipedia is your friend
Look up postdigital architecture there
Some of people Lovearchitect mention are active in Facebook and Instagram
They are like close friends and easy to find.
Follow them and be familiar with their work
AYATA*
'Post-digital' has been a term thrown around in the past decade mostly to explain a representation technique, and not an architectural 'style' or anything particularly tectonic.
It's representation that's meant to evoke analog drawings of the pre-digital architectural academic circles, - while using digital tools in doing so. I'm not sure how - if at all- it amounts to a cohesive movement. Young/Ayata - as I see being mentioned above, make pretty innovative and interesting use of the digital in their work quite overtly, so again I'm not sure why they'd fall under this.
Fala Atelier of Portugal, and Point Supreme, based in Athens I think?- come to mind.. Object-e is another Greek office that has a beautiful and unique representational style. Pier Vittorio Aureli drawings are sometimes thrown this label as well..
I think the strength of this approach is the way it tends to deal with content; they tend to emphasize the everyday, incidental aspects that populate and animate architectural spaces. It's about the representation of scenes, instances, the interior, and letting the bigger ideas or the object sink into the background, not compete with attention.
As interesting as it could be, I'm also seeing this approach became a trap for students in producing graphic design work, and not quite architectural statements. It is a fine line - and representational tools could actually take away from the creative process if stylized, or applied in absence of an actual architectural project to begin with.
Can some one tell me the difference between this and collage? I don't like photorealistic rendering, but I don't see anything new here at all.
I also don't see anything approaching a serious investigation of the medium as it relates to a new conception of architecture or collage as an art form.
I hate to break it to you , but Romare Bearden they ain't.
The theory has been discussed at Northwestern University from 1997 to 2003.
Had Kovacs for studio and Matsumoto showed up for my thesis review. They are very likable and humble academics I’ve ever encountered. Don’t see any arrogance or pretentiousness of Ivy League grad instructors I often come acoss.
Find their beautiful work at
Venice Biennale 2025
Look forward to the event.
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