I like these European style photo montage in PS. Strong in idea, minimize in detail. How to start to do such renderings, any good suggestions or links?
I guess you can,
1. Model simple massings in Sketchup.
2. Output to monochromatic image
3. Add details and colors in Photoshop.
or
1. SketchUp,
2. Print the image.
3. Sketch details
4. Scan it back into photoshop.
5. Retouch in Photoshop.
1. Basic 3D, probably SU 2. Skip the advanced lighting, keep as flat as possible (no depth, 'cold' feeling) 3. Oversized/out-of-scale textures 4. Poorly integrated people
Overall, I think they look pretty bad (personally). Kinda like they either #1 couldn't afford someone that knew what they were doing or #2 someone in their office is doing them, but really doesn't know what they are doing/didn't have time to make someone decent.
They are supposed to be that way. It emphasizes the general ideas, the movement, the spaces, the color, and feel. These are great. And they probably took two interns a day to produce. Photorealistic renderings should be saved as an endpoint to schematic design - once the idea has been brought closer to reality.
On a photorealistic sidenote - use with caution and throw a disclaimer on it that the final building will not be exactly like the rendering. We produced a rendering with grey shade of brick that doesn't exist and were held to finding it, resulting in a change order.
While the Studio Gang images aren't my favorite examples by any means, I really prefer the collage effect. Photorealistic renderings, in addition to taking much more time, require the designer to have determined all the details of the design and reflect a finished product. They also lead clients, users, consultants and anyone else viewing them to make assumptions about details and focus on lighting, etc. that may not be entirely accurate. Putting together a good collage is an art in itself, but I think it allows those creating it and reviewing it to focus on broader themes and ideas, which is much more appropriate during most of the design process.
As far as actually putting it together, I wouldn't shy away from incorporating some hand sketches if you're comfortable with that, combining that with some basic digital renderings, photographs and entourage (please shy away from balloon-toting children and use something a bit more realistic). The best collages, in my mind, combine media, maybe ranges of color (b&w, color...), and so on without looking sloppy. This can be done in Photoshop, a vector-based program (including some drafting software), or even entirely by hand.
Any suggestion to create poetic rendering in PS like these?
I like these European style photo montage in PS. Strong in idea, minimize in detail. How to start to do such renderings, any good suggestions or links?
I guess you can, 1. Model simple massings in Sketchup. 2. Output to monochromatic image 3. Add details and colors in Photoshop. or 1. SketchUp, 2. Print the image. 3. Sketch details 4. Scan it back into photoshop. 5. Retouch in Photoshop.
Looks like renderings from 15+ yeas ago.
1. Basic 3D, probably SU
2. Skip the advanced lighting, keep as flat as possible (no depth, 'cold' feeling)
3. Oversized/out-of-scale textures
4. Poorly integrated people
Overall, I think they look pretty bad (personally). Kinda like they either #1 couldn't afford someone that knew what they were doing or #2 someone in their office is doing them, but really doesn't know what they are doing/didn't have time to make someone decent.
trace i think they are supposed to be that way...
not all renderings are photorealistic. some people like the "collage" aesthetic. those are from studio gang. they can definitely afford someone.
They are supposed to be that way. It emphasizes the general ideas, the movement, the spaces, the color, and feel. These are great. And they probably took two interns a day to produce. Photorealistic renderings should be saved as an endpoint to schematic design - once the idea has been brought closer to reality.
On a photorealistic sidenote - use with caution and throw a disclaimer on it that the final building will not be exactly like the rendering. We produced a rendering with grey shade of brick that doesn't exist and were held to finding it, resulting in a change order.
here's an image from a drawing i did in grad school (a plan) utilizing a similar technique:
[img]http://saurman.greendesigncollective.com/files/gimgs/3_a101-detail.jpg[/img]
wft
While the Studio Gang images aren't my favorite examples by any means, I really prefer the collage effect. Photorealistic renderings, in addition to taking much more time, require the designer to have determined all the details of the design and reflect a finished product. They also lead clients, users, consultants and anyone else viewing them to make assumptions about details and focus on lighting, etc. that may not be entirely accurate. Putting together a good collage is an art in itself, but I think it allows those creating it and reviewing it to focus on broader themes and ideas, which is much more appropriate during most of the design process.
As far as actually putting it together, I wouldn't shy away from incorporating some hand sketches if you're comfortable with that, combining that with some basic digital renderings, photographs and entourage (please shy away from balloon-toting children and use something a bit more realistic). The best collages, in my mind, combine media, maybe ranges of color (b&w, color...), and so on without looking sloppy. This can be done in Photoshop, a vector-based program (including some drafting software), or even entirely by hand.
don't forget the kid with balloon. developers want the family feel in their renderings. not some hipster goofuses.
a flock of birds or a zeppelin adds a nice touch, as well
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