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    jacob + macfarlane breathing wall installation

    By grid
    Jan 23, '07 12:26 AM EST

    I had some free time and my camera on hand so I decided to snap some pictures of the current gallery installation. A computer mounted behind the powder coated sheet metal causes the apertures to open and close. The last image is a hand animation of the aperture movement.

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    • 16 Comments

    • Becker

      hahahahaha... why are architects so dumb? or naive? or liers? i love the "breathing" wall concept, especially when it involves pieces of impermeable material being stuck together in a pattern most probably derived from an algorithym trying to be organic. no wonder we don't earn any money.

      love the last pic mark.

      Jan 23, 07 1:12 am  · 
       · 
      drums please, Fab?

      reminds me of:



      why triangles? too easy

      Jan 23, 07 1:22 am  · 
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      Marlin

      (a note about sciarc gallery shows: the budget alloted for each installation is somewhere around $500. One of the problems becomes working around this incredibly limited budget and thus, mhollen and FR&C, the triangles.)

      Jan 23, 07 3:07 am  · 
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      Helsinki

      second that mhollenstein.

      Jan 23, 07 5:41 am  · 
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      hotsies

      thats a load of crap.. the budget for their shoes was 6000$ 4 years ago and a few of them have been upwards of 10K

      Jan 23, 07 9:21 am  · 
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      AP

      $6000 SHOES?!?! that settles it. i'm applying.

      Jan 23, 07 11:05 am  · 
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      Marlin

      the budget could be more, hotsies. i was told the budget for that feedback loop crap exhibit by Ed Keller was $500 duckets, similar story with the cute pink curley-q by Florecia pita. I agree though, the breathing wall seems kinda weak in the photos. Also, wasnt 'four years ago' that series of inaugural exhibits ( Enright, Hernan, Yu) that actually looked like they cost 10K?

      Jan 23, 07 11:10 am  · 
       · 

      i'm not sure of the budget, but there was a lack of interest during the installation of this thing...not because it was uninteresting, but because it took place during finals week and i noticed only one person working on it for the majority of the time.

      mhollenstein, the open triangulated panels are mechanically operable, hence "breathing"

      Jan 23, 07 12:42 pm  · 
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      b3tadine[sutures]



      feed me seymour, feed me!
      Jan 23, 07 6:28 pm  · 
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      Francisco David Boira

      Geez guys grab a beer or something. What’s the problem? I think I sread in another Blog that these panels actually moved? Not sure but, definitely this project would not cost $500 dollars as a commercial project. Perhaps it became much cheaper if they used the in house facilities (cnc mill, plus student collaboration);
      nevertheless...who cares!!
      Enjoy it. I would if I was a student. Better than staring at only chipboard models in the studio halls all the time don’t you think?
      *Thanks for the post Mark!*

      Jan 23, 07 8:05 pm  · 
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      grid

      Yes, the panels move. There is a laptop mounted on the backside of the surface which automates the movement. There are also sounds that correspond with the movement (which are now turned off).

      It's an interesting installation. I enjoy it. It seems like some people are complaining just for the sake of complaining.

      As dot stated, there was not much help with this installation, mainly because of timing. Some of the details are not perfect, but it was successfully completed.

      If it was a blobby mayaesque shape, people would complain about it. If it is a simple, but well executed, triangulated shape, people complain about it. If it was had clean lines and 90 degree angles, people would complain about it.

      There are always haters, which is fine, but at least have some intelligence behind your reason.

      Jan 23, 07 9:13 pm  · 
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      grid

      Here is a portion of the project description via gallery flier.


      "Conceived as a piece of a much larger architectural environment, the “Breathing Wall” is imagined as a surface which opens and closes, regulating the passage of such necessities as air circulation, view, physical passage, and sunlight between an interior and an exterior environment.

      The wall is imagined as an architecture of mediation, a way in which a quality of action/reaction can be manifested in a non static phenomenon, moving and changing according to a set of varying external information parameters.

      The thrust of our interest in the kind of exploration that the Breathing Wall presents is that eventually we would like to achieve an architecture that is able to react in such a way that it could become highly responsive and precise to the point that, if we as designers can regulate and be regulated in or around our own personal environment, maybe in turn we can start to design using our own interaction with that of the environment on a larger urban and planetary scale.

      The installation has its origins in an earlier, unbuilt project call House H, located on the island of Corsica in France. There was imagine a house that is articulated around a dialogue between the topography and the program. It is a house that dilates over its site according to changes in climate, time of date and season.

      Created digitally by modeling natural data, House H fits around its terrain, its cells opening and closing in accordance with different kinds of inputs.

      These include “helioguidance,” from the sun or moon; “anemoguidance,” from wind coming from the sea by day and from the mountains at night; and “deambulatoire guidance,” from the movement of the human body through the house and landscape.

      For this project, we made a digital model of the site topography. We then superimposed over this matrix a surface cloned from the first model. The programmatic elements were introduced between these two virtual surfaces. We then let these elements seep and deform, like living shapes appropriating their environment. The result is a series of cellular spaces appearing on a surface guided by the three-dimensional matrix of the topography."

      Jan 23, 07 9:45 pm  · 
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      drums please, Fab?

      good work on the limited budget. my knee-jerk reaction to the triangles is a result of working with kipnis ~ you can guess he hated them (this was 10+ years ago). so the only intelligence behind my criticism is: make it look good.

      i suppose when the scale of the panels gets small enough or as you get a lot more panels, the shape would matter less and less. then the 'breathing' would get smoother, more interactive, more responsive, etc., etc.

      carry on .. i'm gonna go get a beer

      Jan 23, 07 10:03 pm  · 
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      Helsinki

      beer it is,
      but just one more thing: all that explaining about this great non-static (isn't that "dynamic"?) phenomenon - and still the thing looks like a willfully chosen shape, that has been initiated for some project outside the gallery space (that should be the actual site for this piece, right?), that seems to work in a far far far less elegant manner than an astounding non-static-phenomenon-generating wall of Venetian blinds would. It's a clumsy answer to an non-existent problem (or a problem that has been answered already, several times).

      but nice that it creates joy as a piece of "art".

      my 2cent crit.

      Jan 24, 07 5:17 am  · 
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      brendon had a really nice taco stand project that i recall. he was always good with his forms. hmm. i'd like to go see this show.

      Jan 24, 07 8:04 pm  · 
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      Becker

      with alcohol already in my bloodstream, they should can the bullshit explanation, and just say they were having fun with someone elses money. it would get an entirely different reaction.

      Jan 27, 07 7:30 pm  · 
       · 

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