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DISRUPT/VE

AN AD-HOC APPROACH TO DIGITAL COMPUTATION

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    Animated Processes 2.0

    Austin Samson
    Feb 25, '19 9:46 PM EST

    This animation course taught at Wentworth focuses on the choreography of different spatial arrangements but animating certain techniques like intersections, carving, and section planes.


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    • 3 Comments

    • danaal-droubi

      AMAZING!

      Mar 27, 19 6:07 pm
      wurdan freo

      Some definitely more successful  than others, but I wonder what someone not trained in a cartesian grid system would think of these animations. Would a layman consider them architectie? Which leads to the next question? Do the students really understand what makes them architectie? Would like to see a part two where the animation leaves the schematic/sculptural world to one of specification. Whether it be a piece of furniture, a home, or some other structure, take the step from architectural massing to design or even fabrication. 

      Apr 1, 19 3:50 pm
      ( o Y o )

      animated cross sections  of randomly generated forms without purpose

      hopefully no one takes this seriously enough to try to make a building out of it

      Apr 4, 19 9:38 am

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About this Blog

Using an Ad-Hoc approach to digital computation, new coherency between architectural elements can be discovered. History has shown that certain techniques or processes are capable of solving problems that they were not originally intended to solve. Nicholas De Monchaux has outlined many of these scenarios in his novel "Space Suit". By researching processes of making that are external to typical architecture, designers can generate relationships between existing an new formal qualities.

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