A bit of a throwback to an advanced studio at the Yale School of Architecture I helped teach, lead by Hernan Diaz-Alonso with Ivan Bernal. Here is a brief summery of the course objective:
The design ethos brought about by the digital turn triggered some key shifts in architecture over the past twenty years. The far-reaching effects and consequences of this phenomenon are hard to spell out - and perhaps still too recent to be fully theorized (despite many attempts to do so). However, I think that some of the main shifts that occurred in our field can be summarized as follows:
There has been an ongoing interest in all of these themes in architecture, but for the purpose of this studio I want to explore the last four a bit more carefully. This is mainly because I see them as framing, and in a sense implying, the other four themes on the list.
This studio proposes a new self-camouflaging malware propagation system, to explore the nature of flesh, reflections and glossiness, an architecture that overcomes shortcomings in the current generation of metamorphic formalism and specially to produce non-phenomenological ethereal masses architecture. Specifically, although mutants produced by current state-of-the art metamorphic engines are diverse; they still contain many characteristic binary features that reliably distinguish them from benign architecture.
The following animations are from the studio's final presentations:
Using an Ad-Hoc approach to digital computation, new coherency between architectural elements can be discovered. History has shown that certain techniques or processes are capable of solving problems that they were not originally intended to solve. Nicholas De Monchaux has outlined many of these scenarios in his novel "Space Suit". By researching processes of making that are external to typical architecture, designers can generate relationships between existing an new formal qualities.
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