Andrew Chee, Assoc. AIA

Andrew Chee, Assoc. AIA

New York, NY, US



Design Lead at Google • Master of Architecture ’24 at Columbia GSAPP • Editor & Designer at INDEX • Publisher at Rote Press • Hybrid Practice at NEW INC • Fellow of the Royal Society of Arts • FRSA


Andrew Chee is an artist and designer with a background in environmental, exhibition, and interaction design. Formally trained in computer science and music, his work includes objects, systems, interfaces, and actions that explore the boundaries between instruction and improvisation, control and chaos, to art and commerce.

An American born from Chinese immigrant parents in Vietnam and Malaysia, he creates structures that frequently question, embody, and repurpose elements of the systemic in identity, labor, and power. His work spans an array of interconnected materials and techniques developed from both art and commercial practices, combining installation, interactive, print, and traditional fine art media, using computational methods to generate artifacts that welcome recursive feedback, chance, and emergent outcomes.

He has been a creative director for an augmented reality Olympic pavilion, a designer for the Whitney Museum of American Art, a software engineer for NASA, has designed interfaces for drones and for TVs, has been featured by Apple, and awarded by the Society for Experiential Graphic Design. His work has been shown internationally, including at the Guggenheim Museum and La MaMa Experimental Theater Club in New York City, Mercat de les Flors in Barcelona, and the Istanbul Contemporary Art Museum. 



Columbia University, New York, NY, US, Columbia GSAPP / Master of Architecture, 2024

MArch degree program; research and design of the built environment at all scales, as interface, in the context of environmental and global action focused on climate, equity, data and design

Sep 2021 - current

The RSA (The Royal Society of Arts), London, GB, Fellow of The Royal Society of Arts / FRSA

Projects and collaborations including Regenerative Futures and the Good Work Guild programme, amongst a global community committed to resolving the challenges of our time; design and research fellowship

↳ Regenerative Futures
↳ Good Work Guild
↳ Future of Work

Aug 2021 - current

Stacks, Amsterdam, NL, Designer / Creative Director at Large

Stacks is a globally-located brand building studio that brings together bespoke teams to build from the ground up.

Architecture & Design
Public Art
Digital Media


May 2021 - current

Google, Mountain View, CA, US, Design Lead / Brand Interface Design, Devices

Designing with, and managing, a team of five designers.

Visual and interaction design for next-generation devices, extending the Material Design system of adaptable guidelines, components, and tools, backed by open-source code used by 75% of the world, in collaboration with research, hardware, and engineering teams throughout the organization.

Visual Design Lead
↳ Material You (Material Next)
↳ Pixel OS
↳ Android System User Interface
↳ [Confidential] OS

↳ Visual Design / Motion
↳ Material Design
↳ Seed Studio
↳ Pixel
↳ Ambient Computing
↳ Nest
↳ Assistant
↳ Wear
↳ Search
↳ Android System User Interface
↳ Android Software / Platforms
↳ Android Open Source Project (AOSP)
↳ Hardware

↳ Mountain View *
↳ New York *
↳ Cambridge
↳ Seoul
↳ London
↳ Taipei
↳ Beijing
↳ Zurich

* Visual Design Lead

Nov 2020 - current

New Museum of Contemporary Art, New York, NY, US, NEW INC / Hybrid Practice

Ongoing projects and collaborations for New Museum's incubator committed to projects for social impact, addressing issues of data privacy, climate, access, education, and labor.

NEW INC is the first museum-led incubator, founded in 2014 by the New Museum, for people working at the intersection of art, design, and technology.

Hybrid Practice
Year 7

Aug 2020 - current

Rote Press, Brooklyn, NY, US, Publisher / Owner

An artist-run independent publisher of printed matter, software, and recordings based on open-source modification of existing and new works.

Practice (ROTE121)
NEW INC & The National Endowment for the Arts
Forthcoming, 2021
Dimensions, Variable
### pages
ISBN: 978-0-#######-#-#

Andrew Chee, Virgilio Santos, Marc Shillum
Forthcoming, 2021
210 x 297 mm
### pages
ISBN: 978-0-#######-#-#

Universal Constructors (ROTE101–112)
Andrew Chee
Forthcoming, 2021
Dimensions, Variable
ISBN: 978-0-#######-#-#

Andrew Chee, Virgilio Santos, Marc Shillum
November 2020
210 x 297 mm
512 pages
ISBN: 978-0-9969508-0-0

Apr 2020 - current

INDEX, Brooklyn, NY, US, Editor / Creative Director, Founder

Print publication series based on continual remix from an open-source, controlled library of writing, art, and design. A collaboration across 3 states and 2 time zones, formed during the COVID-19 lockdown, INDEX—1 "FLAT" explores and expresses what is observed as the flattening, flatness, and related qualities of living today. ⁠

Mar 2020 - current

Related Works, New York, NY, US, Principal / Creative Director, Owner

Registered in New York, NY, USA in April of 2013, Related Works LLC is an independent organization focused on projects and collaborations for applied arts research and development.

Independent Designer / Consultant / Advisor

Brand Digital Strategy
User Experience Design
Exhibition Design
Digital Product Design
Interaction Design
User Interface Design
Mobile Application Design
Information Architecture

Boston Scientific
eBay, Inc.
Chief Creative Office
Hope Network
The Standard
Google Creative Lab
Huge Inc.
Cuban Council
France Telecom
Barbarian Group

See full client list above

Apr 2013 - current

Matternet Inc, New York, NY, US, Interaction Design

Visual and interaction design of interfaces for on-demand aerial delivery in urban environments, connecting hospitals, clinics, labs, and pharmacies in the world through drone and logistics technology.

Feb 2020 - May 2020

Magic Leap, New York, NY, US, Creative Director, Experience Design

Strategy and design of brand systems, interfaces to installations, digital to physical, for spatial computing, XR (mixed reality, augmented reality), in collaboration with creative and strategy teams throughout the organization, and when noted, with the support of external partners.

Immersive Experiences
Set Design
Interface Design
Software & Applications
Industrial Design
Brand Design

New York
Los Angeles

May 2019 - May 2020

Whitney Museum of American Art, New York, NY, US, Interaction Design

Various projects, as part of the Whitney Museum of American Art’s in-house Graphic Design Department, in collaboration with colleagues throughout the institution, and when noted, with the support of external partners.

Digital Media
Graphic Design

Jan 2018 - May 2019

Collective Assembly, New York, NY, US, Founder / Principal

Founded in October of 2010, Collective Assembly is an independent design studio practicing total design for public benefit, supporting and propagating open source hardware, software, and ideas, for local communities, the arts, non-commercial, and commercial alike.

Arts in Bushwick
BMW Guggenheim Lab
Bushwick Open Studios
Estée Lauder Companies
Ex Vivo Productions
Harlem School of the Arts
Hickey Freeman
M·A·C Cosmetics
Metropolitan Museum of Art
New York Cosmos
Solomon R. Guggenheim Foundation

Oct 2010 - Jul 2013

Google, New York, NY, US, Freelance Designer, Creative Lab

Apr 2012 - Dec 2012

R/GA, New York, NY, US, Design Director, Interaction / Brand

Apr 2007 - Jan 2010


Columbia University, New York, NY, US, Masters, Architecture

MArch degree program, Columbia University Graduate School of Architecture, Planning & Preservation; research and design of the built environment at all scales, as interface, in the context of environmental and global action focused on climate, equity, data and design

Sep 2021 - current

The Cooper Union, New York, NY, US, Certificate, Digital Representation and Fabrication

Parametric Design, Digital Fabrication.

Jan 2013 - Dec 2015



Creative Review, The Annual, Award

Creative Review, The Annual, 2013
One Show Interactive, Mobile, Silver, 2010
Society for Environmental Graphic Design (SEGD), Design Merit, 2010


Areas of Specialization