John Szot, architect and creator of the Architecture and the Unspeakable film series, is a pioneer in film's unique architectural exploration, working with digital animation to investigate parts of the built environment that remain hidden at the street level. In our interview for Cutting Room, an audio series at the intersection of architecture and film, Szot spoke with me about his architectural background and how he started making films.
I first interviewed John Szot by email back in April about making Architecture and the Unspeakable -- a triptych of short, magnificently animated films, each exploring a different symptom of architecture’s vulnerabilities. Produced by Brooklyn Digital Foundry and directed by Szot, the films feature architecture proposals from John Szot Studio, imagining fictional buildings in SoHo, Tokyo, and Detroit. The buildings have the living, breathing realism of something a bit off, a bit alien -- representing not only the building, but of some pathology haunting it. In our second interview, featured below, he discusses the implications of virtual architecture on the physical world, and the limits of speculative practice.
See below for some refresher stills from Architecture and the Unspeakable:
Former Managing Editor and Podcast Co-Producer for Archinect. I write, go to the movies, walk around and listen to the radio. My interests revolve around cognitive urban theory, psycholinguistics and food.Currently freelancing. Be in touch through email@example.com