I am a CG artist with 7 years experience in the field of Computer Animation. My main skill sets are hard surface, organic / character modeling, UV layout, retopologizing models, polygon reduction, texturing, multi-pass rendering, compositing, asset layout, depth map creation for 3D conversion, and team management as a lead artist. I also have experience in animation, basic rigging, basic scripting (MEL), VFX, lighting, roto, and editing. My skill set can be used in a variety of areas in advertising, film, and gaming. I work on both PC and MAC platforms. Currently the games that I am playing are Call Of Duty Ghosts, Tiger Woods Golf, Portal, and Grand Theft Auto V.
As an employee my strongest attribute is being able to work in a timely pace while communicating with leads and other artist in a clear and understanding way. This is done to be able to create the outstanding work needed for all projects at hand. I take my work seriously but, try to keep my work environment an inspiring and motivating place to work in. I have worked past jobs on site and remotely where good communication skills are necessary to create work that meets all the clients needs. I enjoy helping people with solving problems that arise during production, and can do so in a timely, understanding and informative manner. I see this as an opportunity to be able to use these skill sets to achieve and help with all of productions goals.
Lionoptic, Lake Mary, FL, US, Lead 3D Artist
Relay daily work from the owner to team members, and helped with fixing any issues with our work that day. Organize and created scenes that were assigned to meet current deadlines. I also assisted owner with any work and fixes that may be needed. https://www.universalorlando.com/Resort-Information/Theme-Park-Maps.aspx
Freelance Artist, Orlando, FL, US, Freelance Artist
Created various 3D projects including promotional 3D graphics and videos, created virtual stage setup for concerts and shows , concert visuals, and visual walkthroughs in a quick professional manor to the Clients needs and satisfaction.
Stereo D, Burbank, CA, US, Depth Artist
Made Detailed Depth maps for post conversion to create 3D films, helped to solve problems on shots with team members, fixed and created roto when needed, tracking for shots, painting, matte making, and Zdepth extractions. Movies worked on: Gulliver's Travels (2010), Thor (2011), Captain America (2011), and Titanic (2012).
3D Eye / MG Studios, Longwood, FL, US, Roto Artist
Roto artist and tracked mattes for undisclosed movies.
Runner-up, Honorable Mention
Runner up in Slusho commercial contest, a Cloverfield related contest