Colby Stencel

Colby Stencel

Orlando, FL, US



               I am a CG artist with 7 years experience in the field of Computer Animation. My main skill sets are hard surface, organic / character modeling, UV layout, retopologizing models, polygon reduction, texturing, multi-pass rendering, compositing, asset layout, depth map creation for 3D conversion, and team management as a lead artist. I also have experience in animation, basic rigging, basic scripting (MEL), VFX, lighting, roto, and editing. My skill set can be used in a variety of areas in advertising, film, and gaming. I work on both PC and MAC platforms. Currently the games that I am playing are Call Of Duty Ghosts, Tiger Woods Golf, Portal, and Grand Theft Auto V.


  As an employee my strongest attribute is being able to work in a timely pace while communicating with leads and other artist in a clear and understanding way. This is done to be able to create the outstanding work needed for all projects at hand. I take my work seriously but, try to keep my work environment an inspiring and motivating place to work in. I have worked past jobs on site and remotely where good communication skills are necessary to create work that meets all the clients needs. I enjoy helping people with solving problems that arise during production, and can do so in a timely, understanding and informative manner. I see this as an opportunity to be able to use these skill sets to achieve and help with all of productions goals.      



Lionoptic, Lake Mary, FL, US, Lead 3D Artist

Relay daily work from the owner to team members, and helped with fixing any issues with our work that day. Organize and created scenes that were assigned to meet current deadlines. I also assisted owner with any work and fixes that may be needed.

Feb 2009 - current

Freelance Artist, Orlando, FL, US, Freelance Artist

Created various 3D projects including promotional 3D graphics and videos, created virtual stage setup for concerts and shows , concert visuals, and visual walkthroughs in a quick professional manor to the Clients needs and satisfaction.

May 2006 - current

Stereo D, Burbank, CA, US, Depth Artist

Made Detailed Depth maps for post conversion to create 3D films, helped to solve problems on shots with team members, fixed and created roto when needed, tracking for shots, painting, matte making, and Zdepth extractions. Movies worked on: Gulliver's Travels (2010), Thor (2011), Captain America (2011), and Titanic (2012).

Oct 2010 - Oct 2011

3D Eye / MG Studios, Longwood, FL, US, Roto Artist

Roto artist and tracked mattes for undisclosed movies.

Sep 2008 - Nov 2010


Full Sail University, Winter Park, FL, US, Bachelors, Computer Animation

Nov 2005 - Jul 2008


Runner-up, Honorable Mention

Runner up in Slusho commercial contest, a Cloverfield related contest


Areas of Specialization