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I am a 3ds Max artist specializing in architectural visualization with an emphasis on modeling and interiors. I have a background in Fine Arts (Parsons, 2003) and Photography (New York Institute of Photography). I am currently employed full time by Redundant Pixel.
Piranha NYC, New York, NY, US, 3D Graphics Intern
Modeling and texturing architectural elements for 3d visualization projects
Converting Rhino and Revit files to 3ds Max
Remodeling and optimizing overly complex geometry for use in scenes
Scene setting including storefronts and interiors using existing models
Camera setting and basic animation
Scene lighting and still rendering using VRay 2.4.0
Branded By Design, New York, NY, US, 3D Artist / Graphic Designer
Utilize 3D programs to visualize terrain and buildings for developers (SketchUp, 3DS Max)
Make adjustments to floor plans in Illustrator
Create 3D logos for architectural brand identities
Worlds Away Productions, New York, NY, US, Intern, Production Assistant
Researched reference images for 3d models
Modeled geometry in 3ds Max for various broadcast and commercial productions.
The New School, New York, NY, US, Bachelors, Fine Arts
-Foundation in Adobe CS, Communication Design, Conceptual Design, Illustration, 3D design, schematic, orthographic, axonometric drawing,
-Concentration in Sculpture, Drawing, and Painting
-Courses in 3DS Max