I am a New York City-based computer graphics and visual effects artist with 8+ years of experience. Recent work includes 3D animation, visual effects, and design for advertising, broadcast animation, and product visualization. On the side I work as a part-time instructor of computer graphics and visual effects at Pratt Institute. Above all, I am a rock-star when it comes to producing happy clients and awesome work.
My number one rule is to always offer a superior product that can be custom tailored to fit any budget. With my hardware, software, and personnel resource network, I have the flexibility and expertise to complete projects of any size quickly and efficiently.
SPECIALTIES & SERVICES:
-Problem solving and team leadership.
-Design and creative direction.
-3D character, prop, and high resolution product modeling.
-Technical and creative expertise in 3D CG project workflow and production methods.
-Expertise in rendering and lighting with vray and mental ray.
-High resolution digital sculpting: normal, color, and displacement map generation.
-Dynamic fluid, cloth, rigid body, and particle effects animation with maya, realflow and bullet.
-High-end CG compositing and post FX.
-Mock-ups, style frames, 2D Illustration & design.
-Commercial and film pre-viz.
-Medical & scientific animation.
-3D matchmove tracking & CG / live action integration.
-Formal training in fine arts; MFA degree in Computer Graphics Design.
PRIMARY SOFTWARE & TOOLS:
-Maya
-3DSMax
-Mudbox
-Realflow
-ZBrush
-Vray
-Mental Ray
-Nuke
-After Effects
-Pulldownit
-Photoshop
-Illustrator
-Autodesk Matchmover
-Cinema 4D
-HDR Studo Pro
-Premiere
Rochester Institute of Technology, Rochester, NY, US, Masters, Computer Graphics Design