Philip Caleja

Philip Caleja

Jersey City, NJ, US




New Jersey Institute of Technology (NJIT), Newark, NJ, US, Bachelors, Industrial Design

The industrial design program was only 3 years old when I enrolled in the program. I had no idea what I was getting into since I didn't fully understand what industrial design was. However, I’m glad I got in it. I met great friends and learned plenty.

First Year Program aka Foundation Year
• Color Theory consisted of a lot of color studies and experiments that helped train our “eye”. We completed mini projects for advertising and packaging and we also recreated a famous painting digitally. A lot of time was also spent on discussions and lectures about color and its meaning, how it’s being used and applied.
• Art History was a lecture type of class that discussed art from prehistoric times till the modern period. We were exposed to different philosophies, movements, and perspectives in the art world.
• Traditional Media was a mini studio type of class in which we completed art projects using traditional media. We did drawings, sculpting, crafts, etc.
• Digital Media was another mini studio type of class in which we completed projects using digital software such as 3ds max, rhino, revit, and the adobe suit.
• GURs were non design classes that the school required to graduate (math, humanities, cs)

Second Year Program
• Industrial Design Studio I&II was the main project based class. Students were given projects to be completed by the end of the semester. For this year, we did four projects. Scaffolding, Urban Furniture, Product from Art, and Smart Module. Each of these projects required different types of skillsets which students were expected to learn on their own.
• Innovation: Past, Present and Future was a design discussion course in which we were introduced to different ideologies of a multitude of design companies as well as how design is seen by society.
• Modeling and Prototyping was a skill based course which exposed students to soldering, modeling using foam, and 3d printing.
• Ergonomics was a lecture based course where we learned about human anthropology. We also did a bunch of mini projects where we were forced to apply what we learned.
• GURs (physics, management, economics, english, gym)
Third Year Program
• Industrial Design Studio III&IV projects were Truly Needed Product, Playground, and Fabricate a Chair
• Ethnographic and Market Research was a lecture based course in which we were introduced to multiple marketing tools. We were also given mini projects in which we apply those tools and improve a product.
• Materials and Processes was a mini studio course in which we were introduced to multiple fabrication techniques as well as the most commonly used materials in the industry.
• History of Furniture was a lecture based course that discussed furniture from the time of the pharaohs up till the industrial revolution.
• Toy Design was a mini studio class in which we focused on the fundamental process of design. Sketch>Model>Prototype>Product in this case a toy.
• Tableware Design was a mini studio class that focused on designing innovative that goes on a table.
• Mechanic and Electronics was a lecture based class that introduced students to schematics and basic things about motors, batteries, sensors, etc.
• Sustainable Design was a mini studio class in which students were asked to design a system that would be better for the ecosystem and at the same time be a good business.
• Furniture Design was a mini studio class in which we discussed the psychology and ergonomics behind furniture and then applied that information by making a chair for musicians.
• GURs (psychology)

Fourth Year Program
• Collaborative Studio was a team based studio in which a student from interior design, industrial design, and architecture works together to design a retail store for a client.
• Thesis Studio was a two part course where students conceptualized what they want to do in the first semester and then executed that idea on the next semester. This was a comprehensive course to see the result of the education.
• Professional Practice and Ethics was a lecture course about how to start your own business which included discussions about legalities and ethics.
• Extreme Fabrication was an elective studio in which students learned how to use arduino and fabrication techniques and then apply those skills by making a product with arduino.
• Augmented Reality was an elected studio in which students had to design a mobile experience using layar.
• Theatre and Technology was a capstone course in which students were exposed to the workings of theatre and at the same time were given hands on experience in making props and stage set up.

Aug 2008 - May 2012