I have 14 years experience in the architectural design field with 10 of those years being in a leadership position. I also spent 2 years in the video game industry as a 3D Artist doing both characters and props for 5 AAA titles, all 5 of which have shipped.
Throughout my career I have been in both a support and management position enabling me to be a dedicated and dependable employee. I have been responsible in many of my positions to find and learn new and better ways to complete jobs with tight deadlines.
I am a dedicated employee, fast learner, team player and work well with
others.
Studio i, Idaho Falls, ID, US, Project Manager / Viz Artist
Team leader for Architectural design, visualization and graphics artist. Duties to include project design, BIM implementation and standards, job support and project management. 3D modeling/drafting and computer/network administration handled as well.
Liquid Development, Portland, OR, US, 3D Artist
Contracted artist brought onto the team as an XSI expert and 3D artist. Work through Liquid to include XSI training of Liquid artists, game asset creation and textures for upcoming next-gen console and PC games.
Titles Worked On:
Scene It?, Lights, Camera, Action – Scenelife Games
Released = November 6th, 2007 – Xbox 360
Character Artist
Dragon Age - BioWare
Released = Not yet released – PC
Prop Artist
Rock Band – Harmonix Music
Released = November, 20th 2007 – Xbox 360
Prop Artist
Fable 2 – Liohead Studios
Released = October 21st 2008 – Xbox 360
Weapon / Prop Artist
Damnation – Blue Omega
Released = Not yet released – PC
Prop Artist
RHL Design Group, LLC, Petaluma, CA, US, Job Captain
Job Captain responsible for project management, client interaction, scheduling and quality control of outside consultant, building code and submittal set approvals, project budgeting and work load duties of team.
Work for clients like: Starbucks Coffee, Toyota, Rite Aid and Chevron.
Self Employed, Turlock, CA, US, Consultant
Consultant for Architectural BIM software company Argos Systems, Inc.
Contracted for software development and usability.
Other duties included architectural design, client interaction and design
Management.
Saramark, Inc., Lathrop, CA, US, CAD Manager
Responsible for leading a design team in architectural design.
Project management and scheduling.
Calculation of bill of materials and job cost.
Implemented CAD Standards and 3D Design Program.
Architectural renderings and product 3D animation.
Implemented Design network and Open Source software solutions.
System administration of 12 workstations and 3 servers (Windows).
Douglas High School, Minden, NV, US, High School, Public High School
Average 3.8 GPA.
Extra computer classes taken.