Hello! I'm Ainsleigh Douglas, a passionate designer with a knack for crafting
engaging user experiences. My creative journey is a blend of multimedia materials
and a love for interactivity, whether it's through immersive games or thoughtfully
designed analog interfaces. I believe in going the extra mile to create experiences
that resonate and drive meaningful engagement.
Berfin Ataman Studios, Los Angeles, Studio Manager and Fabricator
- Conducted thorough research on available grants and actively contributed to crafting drafts, emphasizing the distinct impact that dynamic sculptures would bring to the physical space
- Applied my expertise in 3D printing, laser cutting, CNC, and microcontrollers to actively engage in hands-on fabrication for multimedia installations, showcasing a diverse range of technical skills
- Worked in Fusion 360 to make 3D CAD models of the motor and electronic components of the current works in rotation
- Utilized the Adobe Suite to design versatile, printable content for a range of mediums, including fabric and vinyl
Cosm, Los Angeles, CA, US, Immersive Experiences Design Intern
- Utilized real-time software, Processing, to develop a fully interactive controller with responsive feedback
- Applied materials and fabrication techniques to conceptualize, 3D model, and successfully 3D print a prototype for the custom physical device
- Research intuitive, ergonomic precedents related to interactive controllers, establishing insights for the department from prior models to develop original innovative designs
- Incorporated preexisting design elements inspired by the venue's orbital nature and dome-shaped screens, mirroring these aspects in the design of the device
- Collaborated with team members across disciplines to play test the effectiveness of the controller
- Presented the prototype to C-suite Leadership, Department Heads and Cross-Functional peers and team members with a productive Q&A discussion
- Final deliverables: fully interactive prototype and future plans to advance the haptic feedback and mass producibility
using a brushless DC motors
UCLA Game Labs, Los Angeles, CA, US, Teachers Assistant
- Conducted office hours for 30+ students, assisting in their knowledge of Unity for their game development skill
- Cultivated an environment of patience and openness, fostering a culture where students felt comfortable and encouraged to ask questions
- Collaborated with the professor to develop a lesson plan for the duration of the course, focusing on individualized and accommodating instruction
- Embraced accountability by listening to anonymous feedback forms, to enhance my teaching approach and better serve my students
Berfin Ataman Studios, Los Angeles, CA, US, Studio Assistant
- Established foundations of a variety of multimedia skills from sewing to soldering, applying those skills on final product pieces
- Installed large-scale sculptures in the New WightGallery, Broad Art Center and the SPRING/BREAK Art Show, applying my knowledge of electronics, buildable materials and structural integrity
- Mastered communication skills and organization habits to keep production running smoothly
- Utilized the Adobe Suite to design versatile, printable content for a range of mediums, including fabric and vinyl
Art | Sci at the California NanoSystems Institute, Los Angeles, CA, US, Graphic/UX Design
- Led the design development of the Art| Sci website specifically for the Ars Electronica showcase, effectively emphasizing their dedication to hybrid art and research projects that Art/Sci produced
- Maintained regular communication with the Art | Sci community, providing timely updates on upcoming events and cutting-edge research breakthroughs
- Fostered a strong team culture through engaging and interactive Zoom calls, effectively maintaining cohesion and motivation despite being in a complete lockdown
University of California, Los Angeles (UCLA), Los Angeles, CA, US, Bachelors, Design Media | Arts
The Design Media Arts program emphasizes innovative creation with digital and mass media within the context of a public research university. The curriculum features a solid foundation in form, color, space, motion, typography, and interactivity, followed by a broad selection of area studies courses in video, visual communication, network media, game design, and narrative.
THE JUDITH & MILTON R. STARK SCHOLARSHIP, Scholarship
Award of Professional Promise