Hello! I am a designer with an intention to heighten the built environment by in depth research and experimentation. I enjoy materiality and the ways of exploration through color and texture. Spaces and environments are expressed by the people who inhabit them and that creates a physical personality which is reflected by the design. I hope to create spaces that fulfill new stories and narratives.
MG2, Seattle, WA, US, Design Lab Intern/Manager
Assisted under Candon Murphy and managed inventory and database materials for materials and specifications.
Aided in material specifications and pricing. Studied and calculated Embodied Carbon for private client. Organized/updated 2,000+ materials (textiles, wall-covering, masonry/stone, etc.) The material library provided product information for a few hundred designers and architects. This area of speciality provided support for different studios including retail, hospitality, and commercial.
Created and continued relations with industry vendors & sales representatives. Facilitated the vendor presentations in the resource library. Upheld responsibilities by supporting design teams in all studios for material guidance, research and palette development.
Cornish College of the Arts, Seattle, WA, Interior Architecture
Education at Cornish College of the Arts
1st Year:
Interdisciplinary background focusing on visual arts. Studied dark room photography, drawing, videography, lithography and screen printing. Started focus in Interior Architecture.
2nd year: Interior Architecture studies in studio that focused on model building, drawing, structures, history, and materiality. Worked in fabrication lab to create chairs and furniture. (Disrupted by the pandemic)
3rd year: Classes were continued full time online. As an online student tried to create models from home with available materials. Department worked with Pascale Sablan to understand community spaces. Began using sketchup and AutoCAD in unit with introduction to rendering.
4th year: Culminated a years worth of research for BFA and honed skills for rendering in two different softwares, increased knowledge in AutoCAD and Sketchup. Studied digital worlds and design through the mete verse. Created shoes, light, and chair pattern design for object design class.
Magna CumLaude, Honorable Mention
Best in Citizenship, Award
Human Centered Design BFA Spring Show
Displayed research and concept design for communication through project that focused on incarceration. The project was designed around the intent to educate communities about the prison system.
Best in Show, Award
Interior Architecture Cornish Gallery Winter Show that culminated work of 15 weeks. Represented work of research and design of historical site, object design, and writing.