Clive Wilkinson Architects, Culver City, CA, US, Junior Architectural Designer
Created various innovative workplace projects through PD, SD, DD and CD phases.
Produced presentation packages including Enscape renderings, colored plans, axos and diagrams.
Management of Revit models and production of drawing sheet set.
Pre-design analysis, concept brainstorming, design sketching, site measurement.
Mobile & Environmental Media Lab at USC, Los Angeles, CA, US, VR Modeling Lab Researcher
Reconstructed crime scene of an unsolved case in Rhino, and created a VR video in Unity.
Explored and prototyped future possibilities for VR/AR.
Studied how new technologies could benefit our traditional design industry and daily life.
Foundry Six (IG: @at.augmented), Los Angeles, CA, US, AR Game Design/Development Intern
Prototyped new ideas for AR filters and games, and developed them using Spark AR and Lens Studio.
Created filters from programming to graphic design.
Added game juice for desktop AR game "AREALM" playing Dungeons&Dragons.
Jiakun Architects, Chengdu, CN, Architectural Intern
Built digital models as design developed in Sketchup.
Made physical models by using different used materials to express various concepts.
Drew rendering perspective with Photoshop and V-Ray.
China Southwest Architectural Design and Research Institute Corp., LTD, Chengdu, CN, Architectural Intern
Arranged preliminary data and research into decks and organized presentation logics.
Discussed with team members about proposing initial concepts
Drew sketches to convey design themes.
University of Southern California (USC), Los Angeles, CA, US, MArch, Master of Architecture