I work at the intersection of architecture and technology.
Nearly a decade ago, I was the first hire with an architectural background at a very early-stage San Francisco tech startup.
I led the creation and development of architectural specifications, systems, and processes, translated for digital representation.
I started as a 3D Technical Artist and later becoming the Senior 3D Artist as well as the initial Real Estate Project Manager.
The start-up was bought out by the number one U.S. homebuilder:
My work is still in use today, as foundation components of software plugins, and as and as regulating guidelines of crucial processes.
I look forward to this next phase of my career, moving out from the tech world and into the architectural ecosystem as a whole.
Lennar, Los Angeles, CA, US, Project Manager
As a Lennar project manager I oversee the production and manage the process of creating 3D architectural visualizations for over a dozen Lennar divisions nationwide.
Core responsibilities include:
- Directing Development: Guiding the team in creating 3D deliverables that align with project specifications
- Establishing Standards: Setting quality guidelines to ensure consistency across all deliverables
- Quality Control: Reviewing and approving deliverables to meet project criteria
- Facilitating Collaboration: Coordinating with designers, architects, builders, contractors, and other stakeholders, to streamline the creation process and guarantee consistent results, efficiently and on time
Academy Of Art University - School of Architecture, San Francisco, CA, US, Part Time Instructor, School of Architecture
I teach a 200-level undergraduate course as a part-time instructor for the Academy of Art School of Architecture.
As an instructor I:
- Maintain a teaching methodology that adheres to the rigorous standards of the NAAB-accredited undergraduate program
- Evaluate student work and provide constructive feedback, helping them develop their skills
- Hold office hours and meetings to discuss student progress, address concerns, and provide personalized support
- Demonstrate 3D software tools to assist students in completing assignments and enhancing their technical skills
(specifically Maya and Rhino, in the context of algorithmic and bio-organic growth, mapping and networks, and the spatial complexity of the urban space)
- Engage in ongoing professional development to stay current with architectural trends and educational practices
Modsy, San Francisco, CA, US, Senior 3D Artist
Promoted for demonstrating excellence and leadership in developing fundamental logic of an architecturally based in-house 3D parametric modeling system.
Demonstrating high performing cross-team collaboration, I worked with the engineering team to deploy new digital assets across multiple releases, also facilitating updates and creating training for internal stakeholders and external vendors.
As a result, I successfully promoted adoption of new technologies with 3D vendors, driving significant reduction of unit costs month-over-month for high volume interior architectural 3D rendering pipeline (4000 customers/month).
Modsy, San Francisco, CA, US, Real Estate Project Manager
Facing increased demand for virtual home buying tours during the COVID-19 pandemic, I was tasked with establishing new processes and technologies for a new division.
I managed projects for top U.S. homebuilders by working with architects, builders, contactors, and other vendors and stakeholders. I managed scripts integrating external projects with internal databases, successfully meeting the demand and improving technical strategies for pipeline integration.
Modsy, San Francisco, CA, US, 3D Technical Artist
I was the first hire with an architectural background at a San Francisco tech startup.
I was responsible for creating and developing a robust system to guide the handling of 3D architectural assets for this early-stage startup.
I led the creation and development of architectural specifications for digital implementation, and specialized in streamlining assets in development of proprietary software.
This startup was eventually bought out by the number 1 U.S. homebuilder. The work I did is still being used today on a large scale, and forms the basic logic and components of a number of crucial processes and software plugins.
Pierce Transit, Tacoma, WA, US, Marketing Design Specialist
- I was part of the marketing department of a nonprofit government public transportation agency, serving the 900,000+ residents of the second-most populous county in Washington State.
- I was responsible for managing transit timetable information, prepress layout, direct mail campaigns, and billboard graphics, and transitioning from CorelDRAW to InDesign.
I led the software transition, ensuring accurate data updates three times a year by coordinating with the design team and thoroughly testing the new system.
I enhanced efficiency and accuracy in transit guide production, ensuring timely and precise information distribution to the community.
Academy Of Art University, San Francisco, CA, US, MArch, Architecture
Completion of studies leading to achievement of receiving NAAB accredited M.Arch degree
Syracuse University, Syracuse, NY, US, Architecture
Initiated master of architecture studies at Syracuse University.
University of Puget Sound, Tacoma, WA, US, Bachelors, Studio Arts
Bachelors degree in Studio Arts, with an emphasis on black & white film photography and metal welding.