I have the misfortune of taking over the modelling of a project where the initial massing was done in in sketchup (UGH!), and I want to continue the job in rhino (swoon!) At leat the model was created with proper layers and such which should facilitate things.
It all seems to import alright, but everything is coming in as blocks, and I having a tough time editing them without exploding everything. How do I edit the block to redefine materials without exploding it all? or can I? I'd rather have everything as groups than blocks since this method seems to work better in rhino.
Conway Pedron
Jun 2, 09 12:31 am
i used to export to 3d max then import to rhino from that... used to preserve layers without making everything a block or thousands of tiny polygon meshes. that might work... its been a long time since i touched sketchup...
Uhh, as a Rhino noob - can you get pretty quality models by importing from SketchUp? I'm much, much faster and proficient in SketchUp at this point in my self-education, so if this is a viable technique it would really help with some visualization stuff.
architect_hp
Mar 17, 15 1:11 pm
Hey I had a question to add to this - is it possible to work on these sketch-up blocks/modify them using Grasshopper?
MyDream
Jul 14, 15 3:00 pm
Antisthenes
I don't see the block editor I really need to import a sketch up file to rhino. Every time I import the file I get a error message.
never mind I see it rhino lab
MyDream
Jul 14, 15 3:39 pm
Never mind again, I was able to figure it out it was a problem with rhino 4. I am only able to do it with rhino 5.
gwharton
Jul 16, 15 6:23 pm
I've never had any problems going from SKP to Rhino. But then again, that's because my SKP models are immaculately pristine. So no cleanup is ever necessary.
Rhino to SKP, on the other hand, is more than a little problematic.
sameolddoctor
Jul 16, 15 6:44 pm
skp to rhino is easy. For rhino to skp, if the model is all orthogonal, export as dxf then import into skp.
I have the misfortune of taking over the modelling of a project where the initial massing was done in in sketchup (UGH!), and I want to continue the job in rhino (swoon!) At leat the model was created with proper layers and such which should facilitate things.
It all seems to import alright, but everything is coming in as blocks, and I having a tough time editing them without exploding everything. How do I edit the block to redefine materials without exploding it all? or can I? I'd rather have everything as groups than blocks since this method seems to work better in rhino.
i used to export to 3d max then import to rhino from that... used to preserve layers without making everything a block or thousands of tiny polygon meshes. that might work... its been a long time since i touched sketchup...
install the block editor from the lab page
http://en.wiki.mcneel.com/default.aspx/McNeel/RhinoHomeLabs.html
or use v5
Uhh, as a Rhino noob - can you get pretty quality models by importing from SketchUp? I'm much, much faster and proficient in SketchUp at this point in my self-education, so if this is a viable technique it would really help with some visualization stuff.
Hey I had a question to add to this - is it possible to work on these sketch-up blocks/modify them using Grasshopper?
Antisthenes
I don't see the block editor I really need to import a sketch up file to rhino. Every time I import the file I get a error message.
never mind I see it rhino lab
Never mind again, I was able to figure it out it was a problem with rhino 4. I am only able to do it with rhino 5.
I've never had any problems going from SKP to Rhino. But then again, that's because my SKP models are immaculately pristine. So no cleanup is ever necessary.
Rhino to SKP, on the other hand, is more than a little problematic.
skp to rhino is easy. For rhino to skp, if the model is all orthogonal, export as dxf then import into skp.