I am making a Sci-fi game for PC and would need design ideas for futuristic interior and exterior architecture. These designs should not copy in any form the existing Sci-fi designs we know from e.g. blade runner, 2001, spaceships and so on. They should be based on new materials, unseen designs and uses/applications. The basic setting/framework is:
-the use of vertical structures, even within a larger room
-large areas for public and private buildings,
-clean surfaces but living-scenarios, so useable, having a function
Even tho I can do models and materials I would need design ideas to create them from. So I am looking for any hints from this community where I can find such. E.g. links to designers, architects, art, youre own ideas, references, and so on.
Examples of the game in development you can see here:
Hi,
I am making a Sci-fi game for PC and would need design ideas for futuristic interior and exterior architecture. These designs should not copy in any form the existing Sci-fi designs we know from e.g. blade runner, 2001, spaceships and so on. They should be based on new materials, unseen designs and uses/applications. The basic setting/framework is:
-the use of vertical structures, even within a larger room
-large areas for public and private buildings,
-clean surfaces but living-scenarios, so useable, having a function
Even tho I can do models and materials I would need design ideas to create them from. So I am looking for any hints from this community where I can find such. E.g. links to designers, architects, art, youre own ideas, references, and so on.
Examples of the game in development you can see here:
corridor scene:
alien planet facility:
hallroom in-game footage:
The organic designs/models i came up with by myself so far you can see here:
https://forums.unrealengine.co...
I can't show you those unseen designs, otherwise they don't qualify as unseen any more...