Can anyone please direct me as to how best to reproduce - or link to a guide on how to achieve - these sorts of visualisations?
Thank you.
WG
tduds
Feb 8, 18 2:18 pm
Looks like you could achieve the effect with a Paper Mode type rendering (no textures, only shadows + geometry) and a lot of Photoshop texture overlays.
Best way to learn this is trial & error. Now go forth and fail for a while.
Dangermouse
Feb 8, 18 2:22 pm
various blending modes in photoshop with paper textures downloaded from cg textures
Bench
Feb 8, 18 3:25 pm
Yeah these still look they were done as a (high-) standard vray render, with a lot of textured post-editing in photoshop
S W
Feb 9, 18 10:11 am
Try rendering to 32bit float and then gamma correct back to linear space with a really flat / midtone weighted gamma response curve.
euancrawford
Feb 22, 18 8:48 am
Thanks for the responses, will have a play and see what I come up with.
Can anyone please direct me as to how best to reproduce - or link to a guide on how to achieve - these sorts of visualisations?
Thank you.
WG
Looks like you could achieve the effect with a Paper Mode type rendering (no textures, only shadows + geometry) and a lot of Photoshop texture overlays.
Best way to learn this is trial & error. Now go forth and fail for a while.
various blending modes in photoshop with paper textures downloaded from cg textures
Yeah these still look they were done as a (high-) standard vray render, with a lot of textured post-editing in photoshop
Try rendering to 32bit float and then gamma correct back to linear space with a really flat / midtone weighted gamma response curve.
Thanks for the responses, will have a play and see what I come up with.