There is a common phrase that says: “The creative adult is the child who has survived.” I consider what inspires me is being imaginative every day, from a single conversation to an architectural design. Being a child is being curious about everything, to question it and come with new answers every time. My motivation is to design and provide experiences to others, to allow them to change the perception of their worlds allowing new ways of thinking to emerge.
Guild Design Build Collective, Miami, FL, US, Architectural Designer
Responsible for conceptualizing, developing and visualising designs through 3D Modeling, 2D Drafting and Renderings. Also providing graphic design and presentation material for client meetings. Duties included: 3d modeling, texturing, rendering, photo editing, logo design, layout design, shop drawings and more.
Clients: The LAB Miami, Kettle One Vodka, Van Cleef and Arpels, Dior
Integra Design Group, Architects & Engineers, PSC, San Juan, PR, US, Intern Architect
Responsible for providing design solutions through conceptual, schematic and design development phases. Also, in charge of firms’s architectural visualization. Duties included: 3d modeling and
rendering, 2D drafting, construction documents preparation, detailing, layout design and more.
Highlight projects: Aruba Island Master Plan; DRNA Facilities in Punta Las Cucharas Natural Reserve, Ponce; DRNA Facilities in Lago Dos Bocas, Arecibo; Salvation Army Facilities Renovation
Savannah College of Art and Design, Savannah, GA, US, MArch, http://www.scad.edu/academics/programs/architecture/degrees/march
University of Puerto Rico, Rio Piedras Campus, Rio Piedras, PR, US, BArch, http://earq.uprrp.edu/
Third Place - SUCKERPUNCH ROBOT WORKSHOP COMPETITION, 3rd Place
Jury Comments:
skylark TIBBITS — This project presented the strongest mix of provocative and visionary robotic/kinetic solutions with a touch of reality programmatically and architecturally. Formally the project is strong and links well with the expansion/contraction or fault-lines of the circulation/program rift. This project is not simply inheriting existing robotic or electronic strategies/metaphors, rather rethinking them both on the programmatic level as well as the technological and formal level. Strong project on a number of levels — could be plausible based on modular mechanisms and some simple interactions to produce a variety of propagating patterns.