Designers are blessed with the staggering potential to affect the way we view and interact with ourselves, our environment, and one another. As a student of design, I have sought to engage broader theoretical and expressive contexts within the academic and practical studio experience. I don't believe designers need styles, motifs or genres; we need philosophies. Design doesn't have to be any one thing. Design can be anything.
In addition to design, I enjoy reading and writing, playing guitar, the occasional video game, and watching films. I hope to use my skills as a designer and artist in the film and video game industries as well as environmental design and technology.
You can find my portfolio, as well as a resume and additional information on my website www.jamespiacentini.com
Belmar Properties Inc., Seattle, WA, US, Intern/Assistant
I Worked at a property management, acquisition and development firm cataloguing, maintaining, and organizing property files as well as development and financial data.
Institute for Creative Technologies at University of Southern California (USC), Los Angeles, CA, US, Design Intern
I was a 3D design and digital implementation intern. I Worked on 3D virtual interactive spaces for use in PTSD and Alzheimer's treatment and research.
The Foundry Finalist, Other
My proposal for a mobile application focused on mental health was a finalist in the competition sponsored by The Foundry, a tech-based incubator operated by UC Berkeley's CITRIS (Center for Information Technology Research in the Interest of Society).
Architecture Internship Finalist, Other
Finalist for the online internship program to work for ArchDaily.com, the largest architecture website in the world.
2013 Berkeley Circus Participant, Other
One of the top three students in my studio section, selected to show work at the 2013 Berkeley Circus, an annual showcase of student work.