RHIZCITY deals with ideas of digital sculptures and monumentality. It draws from ancient archetypes and architectures. The project conjures the fractal quality of drawings. It is a structural system that takes form, the floorplan from architecture, and exploits the idea of framework, rotating it, smashing it, stretching it… RHIZCITY builds an architectonic language and simultaneously levels what it builds. It exists as a locked cell of meaning, removed from its context. As a constructed and deconstructed experience, RHIZCITY relies on metric structures of order and disorder. It is visceral in nature, intensifying with motion and glitch. The project abstracts a system of activity at work. Trajectories and planar motion repeat endlessly, transformed by animation. RHIZCITY introduces a phantom body element, that acts to delocalize, evoking a feeling of absence, floating in unknown space.
Status: School Project
Location: Chicago, IL, US
My Role: Designer
Additional Credits: Igraine Grey