Hunter Clement

Hunter Clement

Vancouver, BC, CA

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I’m at my best when solving problems through people-oriented architecture and design. A collaborative creative type, my process is supplemented by my digital media background and hand media skill-set. I've built and tested Augmented, Mixed, and Virtual Reality (collectively known as XR) products.

Key Skills:
- Actively involved in mixed-use/residential, multi-family projects, including completion of design, building-permit, and IFC stages.
- Working with team members to hit key submission targets, implementing communication skills learned from app/game development
- Building my skills in project management and coordination
- Organizer of the Architects in Vancouver meetup, a social outlet for professionals working in AEC to mingle and create lasting connections.

Relationship Builder:
- I strongly believe that friendships within and without the AEC industry are key to growth; as professionals and people.
- Through connecting people I can keep a finger on the pulse of the industry, while constantly introducing others to new ideas or products.

Mixed-Media Enthusiast:
- I constantly look for new ways to convey design solutions. My connections and development experience om the XR industry give me access to advanced technology that could be implemented in AEC projects.
- Drawing is the easiest rendering software, so I still focus on effective physical communication. Sometimes the best solutions incorporate a hybrid of old and new methods.

- My masters in Digital Media degree has opened doors to the entertainment and app industry. Thanks to this program, I can bring cutting-edge technology and development practices into the Architecture, Engineering, and Construction (AEC) industries.
- University of Oregon's Bachelor of Architecture was a 5-year program that taught me how to solve design problems and think creatively, while forming my identity as an aspiring architect.




Raymond Letkeman Architects Inc., Vancouver, Intern Architect AIBC

At RLA Inc. I develop drawing sets for various projects, ranging from large mixed-use complexes to smaller multi-family developments. I'm excited to develop a project by collaborating with architects and technologists throughout its phases.

My work ranges from coordinating with our consultants to developing critical drawing sets, from developing schematic design sketches to implementing code reports. I also use Sketchup and Photoshop for renderings.

I also follow developments in the XR industry and discuss possible implementation within our office.

Mar 2017 - current

Work at Play, Vancouver, BC, CA, UX Designer

- Enhance the traditional artist studio through use of Augmented Reality holograms, spatial audio, gesture recognition and collaborative feedback
- Personas, User Flows, Wireframes, Storyboards
- Maintain shared project vision by ensuring conformity of UI, Art, and Programming assets
- Organize and Facilitate User Tests
- Clarify user feedback conclusions for design team Audio Development
- Build and integrate audio assets (music, SFX, voice) into Unity.

May 2016 - Aug 2016

Roadhouse Interactive, Vancouver, BC, CA, Project Manager

- Create a multi-platform (HTC Vive, Oculus Rift, Gear VR), multiplayer virtual reality game through establishing own set of VR game design conventions.
- Widen pipeline bottlenecks through mix of scope refinement and task reassignment
- Reduce communication errors via daily/weekly sprints
- Form action plans after client meetings and feedback from user testing
- Organize and Facilitate User Tests
- Oversee group discussion and development exercises
- Maintain/develop UX, Art, Programming, and communication pipelines
- Documentation for project handoff Audio Development
- Build and integrate audio assets (music, SFX, voice) into Unity.

Jan 2016 - Apr 2016

ADMA Architects, Jerusalem, IS, Architectural Intern

- Leadership capabilities: Develop final iteration for Castel Art Museum Cafe project due to Israel-Gaza 2014 War. Take charge client meetings.
- Facade redesign: Used Sketchup with Photoshop to present ideas to the client.

Jul 2014 - Aug 2014

GMA Architects, Eugene, OR, US, Architectural Practicum Student

- 3D modeling of multiple projects using Sketchup
- Meet with building contractors, engineers, and owners to iterate on designs.
- Develop preliminary designs for the White Bird Clinic in Eugene.

Jul 2013 - Aug 2013

University of Oregon, Eugene, OR, US, Teaching Assistant

- Mentor students through their projects and encourage personal growth through hands-on guidance.
- Assist professors with program events and developing lesson plans

Jan 2013 - Jun 2013


Center for Digital Media, Vancouver, BC, CA, Masters, Masters of Digital Media

- Work with staff and multi-disciplinary, multi-cultural groups students to create digital media solutions for existing problems presented by real-world clients
- Intensive 12-month program, including 2 3-month client projects
- Develop communication, collaboration, and leadership skills. Essential methods include agile project development and rapid prototyping.
- Cultivate hard skills across a wide range of positions. Includes project management, 3D modeling with Unity and Unreal Engine 4, and audio design.

Sep 2015 - current

University of Oregon, Eugene, OR, US, BArch, Architecture

- Evolve design intuition over 5 years of intensive project work. Assignments always tailored to real-world sites, and sometimes clients.
- Expand adept knowledge of creative tools, like Google Sketchup, Revit, Photoshop, and more.
- Emphasis on fluid design modification, communication of intent with peers and critics, and understanding innate qualities that make each project unique and interesting.
- Studio work is evaluated using individualized discussion and written assessments rather than letter grades.
- Held accountable for impact on environmental, social, and cultural systems.
- Integrating all design issues--e.g., cultural, social and behavioral, environmental, contextual, technological, theoretical, economic, political, and professional.

Sep 2010 - Jun 2015

Areas of Specialization