Hunter Clement

Hunter Clement

Vancouver, BC, CA



I am an architectural- and digital media-design student looking for a full-time internship opportunity at your firm. I am enrolled within the Centre for Digital Media's Masters of Digital Media program here in Vancouver. This internship would be part of my degree requirements, and would further my career as an aspiring architect.

I have a 5-year Bachelor's of Architecture degree from the University of Oregon in Eugene, OR, which taught me sustainable architectural design practices. My architectural design process begins by rigorously researching the site and its relevant case studies. To understand key design problems and generate solutions, I rapidly sketch and model my ideas, critiquing them internally, and with others, as I go. Since I am a positive collaborator, I eagerly push myself to help others and learn from them.

At the Centre for Digital Media, I investigated the roles game development, Augmented Reality, and Virtual Reality can play within the architecture profession. I believe that these industries offer technology that can help our clients, and the public, understand an architect's design intent in new and exciting ways.



Work at Play, Vancouver, BC, CA, UX Designer

- Enhance the traditional artist studio through use of Augmented Reality holograms, spatial audio, gesture recognition and collaborative feedback
- Personas, User Flows, Wireframes, Storyboards
- Maintain shared project vision by ensuring conformity of UI, Art, and Programming assets
- Organize and Facilitate User Tests
- Clarify user feedback conclusions for design team Audio Development
- Build and integrate audio assets (music, SFX, voice) into Unity.

May 2016 - Aug 2016

Roadhouse Interactive, Vancouver, BC, CA, Project Manager

- Create a multi-platform (HTC Vive, Oculus Rift, Gear VR), multiplayer virtual reality game through establishing own set of VR game design conventions.
- Widen pipeline bottlenecks through mix of scope refinement and task reassignment
- Reduce communication errors via daily/weekly sprints
- Form action plans after client meetings and feedback from user testing
- Organize and Facilitate User Tests
- Oversee group discussion and development exercises
- Maintain/develop UX, Art, Programming, and communication pipelines
- Documentation for project handoff Audio Development
- Build and integrate audio assets (music, SFX, voice) into Unity.

Jan 2016 - Apr 2016

ADMA Architects, Jerusalem, IS, Architectural Intern

- Leadership capabilities: Develop final iteration for Castel Art Museum Cafe project due to Israel-Gaza 2014 War. Take charge client meetings.
- Facade redesign: Used Sketchup with Photoshop to present ideas to the client.

Jul 2014 - Aug 2014

GMA Architects, Eugene, OR, US, Architectural Practicum Student

- 3D modeling of multiple projects using Sketchup
- Meet with building contractors, engineers, and owners to iterate on designs.
- Develop preliminary designs for the White Bird Clinic in Eugene.

Jul 2013 - Aug 2013

University of Oregon, Eugene, OR, US, Teaching Assistant

- Mentor students through their projects and encourage personal growth through hands-on guidance.
- Assist professors with program events and developing lesson plans

Jan 2013 - Jun 2013


Center for Digital Media, Vancouver, BC, CA, Masters, Masters of Digital Media

- Work with staff and multi-disciplinary, multi-cultural groups students to create digital media solutions for existing problems presented by real-world clients
- Intensive 12-month program, including 2 3-month client projects
- Develop communication, collaboration, and leadership skills. Essential methods include agile project development and rapid prototyping.
- Cultivate hard skills across a wide range of positions. Includes project management, 3D modeling with Unity and Unreal Engine 4, and audio design.

Sep 2015 - current

University of Oregon, Eugene, OR, US, BArch, Architecture

- Evolve design intuition over 5 years of intensive project work. Assignments always tailored to real-world sites, and sometimes clients.
- Expand adept knowledge of creative tools, like Google Sketchup, Revit, Photoshop, and more.
- Emphasis on fluid design modification, communication of intent with peers and critics, and understanding innate qualities that make each project unique and interesting.
- Studio work is evaluated using individualized discussion and written assessments rather than letter grades.
- Held accountable for impact on environmental, social, and cultural systems.
- Integrating all design issues--e.g., cultural, social and behavioral, environmental, contextual, technological, theoretical, economic, political, and professional.

Sep 2010 - Jun 2015

Areas of Specialization