This thesis attempts to develop a generative approach, inspired by Libeskind’s two-dimensional Chamberworks series, to three dimensions through the increasingly accessible technology of live-sketch virtual reality...
...where the author and/or viewer can quickly manipulate the scale and ‘occupy space’ in the sketch,
...a medium where the gesture of the human hand is brought back into sketching in a way not seen since architecture was worked out primarily on paper
...and where the technique of generating concepts does not have to be done through points and lines of the pencil or mouse, but instead by gestural volumes of the arm and body.
Status: School Project