In this scripting studio, I looked at how biology self organizes and complexity pervades biology. I turned this into architecture through a program called Processing. I looked into how termites create their massive mounds of soil and broke it into small elements: termites, soil and air. The termite moves the soil into colder places to let the hot air from the bottom rise up. This logic then was turned into "agents" in Processing. I created a static agent, which was placed in a grid and did not move, but could be moved by other agents, this represented soil. Then I created an "air agent," which rose from the base and moved upward through the static agents, heating them as it passed. Finally, I created a mass agent, which wanders around looking for hot matter (hot static agents) and moved them to the colder areas within a certain radius. This created vertical tunnels which then created vertical space throughout the soil. I transformed this 2D form into a 3D space by isosurfasing the static agents (soil) it in Rhino. In the end the static agents (soil) is whats left and forms the building in a logical way to ventilate heat and create space. These were then rendered in Maya and smoothed in Geo magics.
Status: School Project
Location: Shenzhen, CN