The TechnoCarpet is a public space sited in a future of resource scarcity, climate disruption, and urbanization. It provides support facilities and cultural amenities necessary to sustain super dense urban populations. It establishes an internal frontier for the city as a means to provoke density, by creating an escape from it. The TechnoCarpet is a model for parks in the 21st century.
People are moving to cities at an increasing rate; this trend will only intensify in light of future resource scarcity. To support this influx of people to cities, we must rethink how our cities support us. Currently, civic spaces and civil systems are not designed to inhabit the same place. The facilities which generate our electricity, treat our waste, and sort our trash have limited impact on our daily lives. This will change as cities densify.
Infrastructure must be expanded from merely serving the civil concerns of transportation, waste, water, movement, and energy to include civic facilities: parks, public space, schools, institutions, and recreation. We must make designs on infrastructure and bring together these previously isolated needs as a means to staunch our entropic behaviors. The carpet, under theorized in Delirious New York, is a way to bring these demands together. The Technocarpet is the result; updating a paradigm set forth 150 years ago with a broader scope of support for the city.
Status: School Project
Location: New York, NY, US
My Role: Designer
Additional Credits: Thanks to Advisors Rob Svetz and Brendan Moran. Model Assistance from Mario Mohan, Lina Bondarenko, and Steve Nowak.