Drawing spatially explicates the formal qualities of lived experience, however it limits the various ways in which the object being represented can be altered to better suit the user. This thesis is interested in the historical exclusion of the inhabitant, user, or occupant from the diagrammatic practices of the architect. If we understanding diagramming as a form of distilled communication, then expressing the subjective nature of an occupational experience becomes a narrative-driven format. Through the graphic novel, we find that it isn’t spaces that are being diagrammed, but rather, human involvement with spaces, and human practices in spaces. Speculating upon architectural futures by diagramming the experience of the inhabitant produces formal outcomes that are more involved with, and refined by, possible uses.
Status: Built