Jungling is a spatial designer, computational designer, and creative technologist. His work uniquely intersects the built environment and human-computer interaction, envisioning these disciplines as a novel form of digital media infrastructure. He aspires to shape the future of computational design, making these emerging digital infrastructures more accessible and valuable for people. His commitment to democratizing humane technologies is evident in his use of hybrid displays, spatial computing, generative design, software development, digital media, artificial intelligence, and data visualization. These innovative methods help to make technological advancements comprehensible and beneficial for all, underscoring his dedication to a more inclusive technological future.
He finished MS in Computational Design Practices at Columbia University, and previously worked as HCI Research assistant in Institute of international design in Zhejiang University, architect in CallisonRTKL, Graphic designer in Da! Architect,Computational Designer and Software Developer in KPF Urban Interface Group, Design Researcher at Corgan HUGO team in New York.
Corgan, HUGO, New York, NY, US, Design Reseacher, Information Design
- Collaboration with external tech company to explore AR apps for spatial experiences
- Involving and development in quantifying user spatial experience using body sensor
- Research on Data Center AI and water usage strategy
Kohn Pedersen Fox Associates (KPF), New York, NY, US, Software Developer
-Developed Rhino and Grasshopper plugins for architectural geometry data collection using C#, Rhino Compute, .NET, WPF, MVVM pattern and machine learning, catering specifically to early-stage computational design and visualization teams, conducted internal user experience research, designed user flow and conduct iteration.
-Implemented data visualization UI dashboard leveraging Vue.JS, HTML, and CSS, automating spatial data computation processes
Zhejiang University, Institute of International Design, Hangzhou, CN, Human-Computer Interaction Researcher Assistant
-"Embroiderer: Do-It-Yourself Embroidery Aided with Digital Tools" ICACHI 2023 Conference
-Designed and developed cultural heritage product prototypes using Human UI, Python and Grasshopper
-Prototyped 4D pattern model using python and Grasshopper that changes its shape overtime.
-Used Unity and C# to independently develop VR scenes of Chinese poetry with real-time feedback and computer vision to recognize the user's emotions to achieve emotional healing.