Color has always fascinated me. I am like a child that has found a secret treasure when I am in the midst of artistic expression in any form. I was brought up on cartoons from the golden period of animation and still can spend all day with them. On completing high school in India, the thought about venturing into arts did cross my mind, but instead decided to go with the flow of the times and be adopted into the technology family. I think I knew I was not cut out to be a science geek but it took me a while to figure out that I needed art to be an integral part of my life. In the meanwhile I gathered some useful skills by way of an undergraduate degree in Mathematics and a graduate degree in Computer Science. Destiny brought me to Portland, OR, and one trip to the Art Institute of Portland got me all enthused to pursue my passion, a career in the field of animation. I have enjoyed learning to create different worlds using my 3d modeling skills as well as giving them life by way of lighting/texturing them and look forward to continue doing this in my professional life.
The Flock, Portland, OR, US, CG Generalist
Assisted with the 3D aspects involved in the creation of a website for an upcoming Warner Brothers movie.
-Created Mel scripts to attach textures to 3D models in Maya
-Created Python script to attach textures in Cinema4D
-Textured a 3D prop
Hive-fx, Portland, OR, US, CG Generalist
As part of the GRIMM production team I contributed significantly to the CG aspects of episodes 1, 2 and 4 in season II.
- Executed lighting of 3D shots suitably so they can be integrated with live footage
- Implemented look development of a diseased Porcupine like creature
- Carried out texture painting to create textures for the human version of a tiger like creature
- Suggested an alternative rendering strategy that helped hasten the process
Animation Dynamics, Portland, OR, US, Technical Director Intern
- Set up product display of a Mifi device
- Created a 19th century Dutch chocolate shop for a scene in a short film
- Applied new techniques of texture map creation, texture painting and UV unwrapping
- Incorporated methods for better and faster quality rendering using Mental Ray
- Utilized Brazil and Filter Forge as lighting, texturing and rendering tools
- Contributed ideas to the brainstorming sessions for upcoming projects
The Art Institute of Portland, Portland, OR, US, Bachelors, Media Arts & Animation
Pune University, Pune, India, Masters, Computer Science