Archinect
Yiliang Wang

Yiliang Wang

Los Angeles, CA, US

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Fluidity / UCLA A.UD Spring Quarter

Gas, liquids, and solids, consist our world. However most of time the architecture are just about solids and gas—void. So we try to make a museum where people can explore the boundary between rigid architecture and fluid motion.

In the museum of fluidity, by all these extended reality technique, we want to create an undefinable space to change your cognition about architecture.

We take 3 approaches to achieve our concept:

The first, fluid simulation for physical space and virtual interaction. By simulate software, we tried different types of liquids to press each other. So that the final form is the result of many mechanics----surface tension, gravity, pressure, and tension.

Secondly, fine digital line and particles animation as the project mapping, to create a dynamic space.

The third, the interactive lighting and projection as the main manifestations of space.

In the development of our project, we have considered the logic of function and form, and the detailed plan of the visit route. To make our museum more attached to our theme, we adjusted out form time by time. Finally we used the simulation to define the space. In order to fully express the ideas of ‘Fluidity’, we choose multiple forms, such as bubbles, straight partition, container, cushion and contour to increase the Spatial Diversity. As the limit of height, we only have one floor, but we fully used the space, as you can see the boundary of the building looks like a container, it constrains the liquid room, these liquid rooms fill the container.

Go through the entrance, in the yellow path the visitors don’t need any XR (Mixed Reality) device. The full dome projection hall, and the digital effect of the building can be experienced by project mapping and light changing.Then we go to the virtual reality zone that is the pink path, there’s a device station at the entrance. Visitors firstly take VR (Virtual Reality) glasses to experience the fluid VR room, then come back to the device station to return VR glasses and borrow AR (Augmented Reality) glasses. AR path is the blue path, visitors can see the virtual and physical parts at the same time. After the robot zone, bubble room, and air cushion, visitors come to the second device station to return AR glasses. Finally, at the immersive pool, people can use their own device connect to the signal and see the AR pool through the camera. 

The bubble room contains both physical reflective metal balls and virtual bubbles which can be seen in AR glasses. The virtual bubbles are floating in the air while they bounce on the physical balls and the human body. Once the visitor enters the room and virtual bubbles collide the visitor, the bubbles will increase till full fill space. And if the visitor stops trying to avoid the bubbles, but touch the physical ball lightly, the bubbles will dissolve into small particles and fall on the ground. When visitors walk in the container they will feel like walking in a real fluid environment. As they move they interfere with and influence the flow of liquid around them.  The robot arms are controlled by players. Once the racket hits the ball in a specific angle domain. it will shatters into small droplets and sprinkles through the space. Visitors will use their own device to connect AR signal to see the virtual water flowing, they can also control the physical kinetic elements to influence the flow.


 
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Status: School Project
My Role: Team Leader
Additional Credits: Ying Huang
Risu Na