Archinect - News2024-11-23T08:17:03-05:00https://archinect.com/news/article/41167991/sxsw-2012-can-physical-architecture-and-interaction-design-achieve-transcendence
SXSW 2012: Can Physical Architecture And Interaction Design Achieve Transcendence? Alexander Walter2012-03-12T14:10:00-04:00>2012-03-14T13:34:14-04:00
<img src="https://archinect.gumlet.io/uploads/uz/uzciqg2runhrrekp.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>The way to find the sort of transcendence Coulter is looking for is to achieve "flow" [...]. Simplistically, flow is when someone becomes one with an experience, whether that be contained in a game or a building.
This type of flow is present in "Snake the Planet!", which merges interaction design and architecture.</p></em><br /><br /><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
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