Archinect - News2024-11-24T00:13:05-05:00https://archinect.com/news/article/149964218/what-architects-and-not-just-parametricists-can-learn-from-no-man-s-sky-an-astronomical-procedurally-generating-video-game
What architects (and not just parametricists) can learn from 'No Man's Sky' – an astronomical, procedurally generating video game Amelia Taylor-Hochberg2016-08-19T16:45:00-04:00>2020-04-29T11:46:04-04:00
<img src="https://archinect.gumlet.io/uploads/fv/fv537q6z9bub3c8x.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>Hello Games has created its own periodic table of elements for the universe of No Man’s Sky ... This allows them to generate 1.8 quintillion planets that are all different from one another and built governing the inherent logic set forth. [...]
“It is no longer about designing a final object or a product, but about designing or configuring the system or the process of their formation—the underlying code, algorithm, or procedure that can generate not just one but multiple outcomes.”</p></em><br /><br /><p>More from the games chest on Archinect:</p><ul><li><a title="Art of Intervention: One-to-One #34 with architect Abraham Burickson, founder of the immersive theater company, Odyssey Works" href="http://archinect.com/news/article/149963409/art-of-intervention-one-to-one-34-with-architect-abraham-burickson-founder-of-the-immersive-theater-company-odyssey-works" rel="nofollow" target="_blank">Art of Intervention: One-to-One #34 with architect Abraham Burickson, founder of the immersive theater company, Odyssey Works</a></li><li><a title="A tour of experiential magical realism games from the Triennale Game Collection" href="http://archinect.com/news/article/149963555/a-tour-of-experiential-magical-realism-games-from-the-triennale-game-collection" rel="nofollow" target="_blank">A tour of experiential magical realism games from the Triennale Game Collection</a></li><li><a title="Pokémon Go is forcing us to grapple with 'virtual usage' zoning" href="http://archinect.com/news/article/149962744/pok-mon-go-is-forcing-us-to-grapple-with-virtual-usage-zoning" rel="nofollow" target="_blank">Pokémon Go is forcing us to grapple with 'virtual usage' zoning</a></li><li><a title="Kids play with virtual skyscrapers in new app" href="http://archinect.com/news/article/149961519/kids-play-with-virtual-skyscrapers-in-new-app" rel="nofollow" target="_blank">Kids play with virtual skyscrapers in new app</a></li><li><a title="Gaming the neighborhood: One-to-One #32 with Jose Sanchez, co-creator of Block'hood computer game" href="http://archinect.com/news/article/149960918/gaming-the-neighborhood-one-to-one-32-with-jose-sanchez-co-creator-of-block-hood-computer-game" rel="nofollow" target="_blank">Gaming the neighborhood: One-to-One #32 with Jose Sanchez, co-creator of Block'hood computer game</a></li></ul>