Archinect - News 2024-05-14T16:46:04-04:00 https://archinect.com/news/article/149963555/a-tour-of-experiential-magical-realism-games-from-the-triennale-game-collection A tour of experiential magical realism games from the Triennale Game Collection Julia Ingalls 2016-08-16T13:11:00-04:00 >2016-08-21T23:12:20-04:00 <img src="https://archinect.gumlet.io/uploads/cd/cdedtmmdm5ookowl.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Among the discoveries in the magical realist-flavored experiential series of smartphone games from the <a href="http://www.milanogamefestival.com/collection/" rel="nofollow" target="_blank">Triennale Game Collection</a> is just how compelling this format is for exploring the nuances of architecture, even if that architecture pushes the limits of physics (and is often heavily layered with surreal color and effects).</p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/qr/qr0vyd4y76mgwijg.jpg"></p><p><em>"The Worm Room" by Katie Rose Pipkin. Image: Triennale Game Collection.</em></p><p>With visual allusions to everything from Pixar to <a href="http://archinect.com/features/article/117976955/white-space-the-architecture-of-the-art-fair" rel="nofollow" target="_blank">Darren Aronofsky</a>'s "The Fountain," the games emphasize the experience (hence, "experiential") over a plot-driven, goal-oriented construct. Nonetheless, each game has its own internal logic and rules, and rewards players with different visual effects and paths the longer they explore each world.</p><p><img title="" alt="" src="http://cdn.archinect.net/images/650x/64/6414xz36n4nuu3xp.jpg"></p><p><em>"Neighbor" by by Jake Elliott, Tamas Kemenczy and Ben Babbitt. Image: Triennale Game Collection.</em></p><p>Check out this video, which takes you through a quick tour of the five iOS/Android compatible games:</p>