Archinect - News 2017-09-23T05:34:12-04:00 Console narratives: how games incorporate architectural storytelling Julia Ingalls 2016-03-16T12:58:00-04:00 >2016-03-16T12:58:33-04:00 <img srcset=" 1x, 2x, 3x" src="" border="0" title="" alt="" width="650" height="" /><em><p>Dark Souls and Bloodborne both put the player in decaying worlds and invite them to peel back layers of history. From the ruins of Firelink Shrine and its relationship to the Undead Church above it, to the various connections between Bloodborne&rsquo;s Central Yharnam, Old Yharnam and Cathedral Ward, Hidetaka Miyazaki and his team of environment designers imply much of the game&rsquo;s narrative through the clash between one architectural style and another; between one layer of history and the next.</p></em><br /><br /><p>Perhaps you're ready to take a break from diving and dodging through problematic MEP in Rhino to enjoy the scripted unfurling of these (non-deadline driven) complex spatial narratives, some of which are inspired by the work of real-world firms like <a href="" rel="nofollow" target="_blank">Herzog &amp; de Meuron.</a></p><p><img title="" alt="" src=""></p><p>What's new in architecturally-related game design? This, for starters:</p><ul><li><a href="" rel="nofollow" target="_blank">Interdependent city design video game Block'hood launches Thursday</a></li><li><a href="" rel="nofollow" target="_blank">Monument Valley, a video game about impossible architecture</a></li><li><a href="" rel="nofollow" target="_blank">How video game engines may influence the future of architecture (and everything else)</a></li></ul><p><img title="" alt="" src=""></p> 2014 SMIBE - NOT SO BIG DATA challenge opens March 28 Justine Testado 2014-03-24T19:33:00-04:00 >2014-03-25T18:48:12-04:00 <img srcset=" 1x, 2x, 3x" src="" border="0" title="" alt="" width="650" height="" /><p>Tell your story about the built environment as a one-minute moving infographic for the <a href="" rel="nofollow" target="_blank">2014 SMIBE Moving Infographic Competition, "NOT SO BIG DATA"</a>.</p><p>Starting this Friday, you can submit a moving-image story that investigates, explores, and of course can entertain the design community about the social, environmental, political, technological, and economic issues that should be discussed -- all within 60 seconds.</p><p>Submissions should not exceed 1 minute in duration and can be produced in any motion image medium. Entry is free.<br><br>Participants -- whether individually or in groups -- may submit entries on <a href="" rel="nofollow" target="_blank">Vimeo</a> beginning <strong>March 28, 2014</strong> and ending <strong>May 16, 2014</strong>. All entries must be submitted no later than 11:59 p.m. Pacific Daylight Time on May 16, 2014.</p><p>The winner will receive a cash prize of $250.</p><p>To learn more, visit <a href="" rel="nofollow" target="_blank"></a>.</p> Archeology of the Digital Orhan Ayyüce 2013-05-08T12:41:00-04:00 >2013-05-13T20:58:08-04:00 <img srcset=" 1x, 2x, 3x" src="" border="0" title="" alt="" width="650" height="" /><em><p>Now is the time stop starting with "in the future" in relationship to digital technology. This show will tell, "in the past digital technology did this." It is time to write its history.</p></em><br /><br /><p> Greg Lynn aims to pull the curtain on the digital positioning of sci-fi and other camps and record the history of the subject for what it really is or was. This could help the recent debates of what is what, and,&nbsp;depending on the curation,&nbsp;place certain legacies in place.&nbsp;</p> Apologue's Tali Krakowsky to Speak at FITC Toronto 2011 Michele Lu Kumar 2011-04-29T14:12:05-04:00 >2011-04-29T14:44:46-04:00 <img srcset=" 1x, 2x, 3x" src="" border="0" title="" alt="" width="650" height="" /><p> Tali Krakowsky, founder of experience design studio Apologue, will be speaking at the 10th annual conference of FITC in Toronto.</p> <p> &nbsp;</p> <p> Her session, presented with Branden Hall of Automata Studios, will explore the behind-the-scenes of Apologue&rsquo;s new permanent media installation for the cultural institution, LA Plaza, in Downtown LA.</p> <p> &nbsp;</p> <p> New forms of display technology, together with innovations in cloud computing and the possibilities of generative code, have inspired a different approach to digital storytelling for media installations. Krakowsky and Hall will discuss the inner workings of this unique, self-choreographing, generative show control system that embodies ideas around the present and possible future of narrative, and its possibilities in physical environments.</p> <p> &nbsp;</p> <p> FITC is a design and technology festival that operates globally. This year, for its anniversary, it will feature speakers Kyle Cooper, GMUNK, Wesley Grubbs, Robert Hodgins, Seb Lee-Delisle, MK12 and Theo ...</p>