Archinect - News
2024-12-22T01:03:54-05:00
https://archinect.com/news/article/150346301/ai-could-help-create-more-hurricane-resistant-buildings-nist-research-says
AI could help create more hurricane-resistant buildings, NIST research says
Niall Patrick Walsh
2023-04-14T15:06:00-04:00
>2024-10-25T04:07:38-04:00
<img src="https://archinect.gumlet.io/uploads/7a/7abc98374db558b4a2b6dc4f1b5bc380.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Researchers from the National Institute of Standards and Technology (NIST) have devised a new method to digitally simulate <a href="https://archinect.com/news/tag/1655252/hurricanes" target="_blank">hurricanes</a>. Using data derived from 100 years of hurricane monitoring, infused with modern <a href="https://archinect.com/news/tag/566665/artificial-intelligence" target="_blank">AI techniques</a>, the researchers suggest that simulating the trajectory and wind speeds of storms can help develop improved guidelines for the design of buildings in hurricane-prone regions.</p>
<p>The research, <a href="https://journals.ametsoc.org/view/journals/aies/aop/AIES-D-22-0060.1/AIES-D-22-0060.1.xml" target="_blank">published recently</a> in <em>Artificial Intelligence for the Earth Systems</em>, envisions a scenario where designers are directed to standardized maps by their local <a href="https://archinect.com/news/tag/1300193/building-codes" target="_blank">building codes</a>. On these maps, designers can find the level of wind their proposed structure must handle based on its location and relative importance. For example, the resilience standards of a hospital would be regarded as higher than that of a self-storage facility.</p>
<figure><p><a href="https://archinect.gumlet.io/uploads/f3/f3bc8cf1e0c1eee22a2ed8bf42083b89.jpg?auto=compress%2Cformat&enlarge=true&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/f3/f3bc8cf1e0c1eee22a2ed8bf42083b89.jpg?auto=compress%2Cformat&enlarge=true&w=514"></a></p><figcaption>Related on Archinect: <a href="https://archinect.com/news/article/150325739/building-codes-saved-this-florida-town-from-hurricane-ian-s-ravages" target="_blank">Building codes saved this Florida town from Hurricane Ian’s ravages</a></figcaption></figure><p>The wind speeds in the maps are derived from scores of hypothetica...</p>
https://archinect.com/news/article/150275159/shaped-touches-by-sean-lally-features-an-interactive-video-game-for-the-venice-biennale
Shaped Touches by Sean Lally features an interactive video game for the Venice Biennale
Nathaniel Bahadursingh
2021-07-22T20:03:00-04:00
>2024-10-25T04:07:38-04:00
<img src="https://archinect.gumlet.io/uploads/ec/ecacbe6214dc77846412a2afdb75fc38.png?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>As part of this year’s <a href="https://archinect.com/news/tag/1689641/2021-venice-biennale" target="_blank">Venice Biennale</a>, architect Sean Lally of Switzerland-based <a href="https://archinect.com/firms/cover/56096/sean-lally-architecture" target="_blank">Sean Lally Architecture</a> has paired a physical installation with an immersive simulation video game. </p>
<p><em>Shaped Touches </em>is an investigation into the ways architecture and space can be perceived, showcasing the inherent subjectivity of the craft. The project is centered around <a href="https://archinect.com/news/tag/167905/climate-change" target="_blank">climate change</a>, specifically the impact it will continue to have on the way future environments are experienced. Using a virtual platform, Lally provides unfamiliar and potential perspectives to its users.<br></p>
<p><br>“Architects are in a position to foreshadow the opportunities and implications these pressures will have on shared public spaces,” reads the project description. “<em>Shaped Touches </em>offers a proposition for how architecture will define its shape and the relationships of people and communities touching that space.”<br></p>
<figure><p><a href="https://archinect.gumlet.io/uploads/3c/3c3fd7da574ce3937d76dd19b09882ca.png?auto=compress%2Cformat&enlarge=true&w=1028" target="_blank"><img src="https://archinect.gumlet.io/uploads/3c/3c3fd7da574ce3937d76dd19b09882ca.png?auto=compress%2Cformat&enlarge=true&w=514"></a></p></figure><p>Within the video game, players explore a design space. Every minute, the game restarts in the same space but with new senso...</p>
https://archinect.com/news/article/150134040/city-building-games-highlight-humanity-s-grim-toll-on-nature
City-building games highlight humanity's grim toll on nature
Mackenzie Goldberg
2019-04-29T17:37:00-04:00
>2019-05-02T09:15:39-04:00
<img src="https://archinect.gumlet.io/uploads/d4/d4d8abee0b10fa3b51b3f8c7608f177a.png?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>Two recently released <a href="https://archinect.com/news/tag/661619/computer-games" rel="nofollow" target="_blank">video games</a> are updating the<em> </em><a href="https://archinect.com/news/tag/263326/simcity" rel="nofollow" target="_blank"><em>SimCity</em> model</a> to better incorporate the complex relationship humans and cities have to nature and its precious resources. </p>
<p>The first, <em>Islanders, </em>has users generate a city on an island with a limited amount of resources. Users are given a set of building-type choices—lumber mills, farm plots, mansions, fisheries, and so on—that they then put down somewhere on the island. Ultimately a game about land use, points are generated based on how optimal the placement of each building is. For examples, homes generate the most points near city centers, while fisheries generate the most points near clusters of homes.</p>
<p><em>20 Minute Metropolis</em>, on the other hand, is a game much more focused on speed. Users are given 20 minutes to try to build the best city they can. While players are given a finite amount of resources (stone, wood, metal and plastic) to build up their cities, points are gained from making parks. <br></p>
<p>Both games are about striking a bala...</p>
https://archinect.com/news/article/150125188/simcity-s-lasting-impact-on-architects-and-city-planners
SimCity's lasting impact on architects and city planners
Alexander Walter
2019-03-06T15:25:00-05:00
>2019-03-06T15:26:28-05:00
<img src="https://archinect.gumlet.io/uploads/14/149782a73cbb5d656b3004f70816d988.gif" border="0" /><em><p>Along the way, the games have introduced millions of players to the joys and frustrations of zoning, street grids and infrastructure funding — and influenced a generation of people who plan cities for a living. For many urban and transit planners, architects, government officials and activists, “SimCity” was their first taste of running a city.</p></em><br /><br /><p>"It was the first time they realized that neighborhoods, towns and cities were things that were planned, and that it was someone's job to decide where streets, schools, bus stops and stores were supposed to go," writes Jessica Roy for the <em>Los Angeles Times</em>.</p>
<p><em>Happen to look for a </em>real life<em> urban planning opportunity? Check out our <a href="https://archinect.com/jobs" rel="nofollow" target="_blank">Archinect job board</a> for available positions.</em><br></p>
https://archinect.com/news/article/150085553/watching-a-real-architect-tour-his-dream-house-built-in-minecraft
Watching a real Architect tour his dream house built in "Minecraft"
Mackenzie Goldberg
2018-09-11T14:12:00-04:00
>2018-09-11T18:29:17-04:00
<img src="https://archinect.gumlet.io/uploads/56/566e1e64eb5523a40ff195e868924079.png?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><p>While normally used by online gamers to create a generated world for exploration and combat, the <a href="https://archinect.com/news/tag/306880/minecraft" rel="nofollow" target="_blank">world-building computer game Minecraft</a> has been noted for its architectural capabilities. <a href="https://www.blockworks.uk/" rel="nofollow" target="_blank">BlockWorks</a>, a design studio in the UK, <a href="https://archinect.com/news/article/134499490/this-studio-illustrates-minecraft-s-architectural-capabilities-to-create-imaginary-worlds" rel="nofollow" target="_blank">uses the game</a> as a design tool to create materials for marketing, media, and education; a <a href="https://archinect.com/news/article/126073578/primary-school-kids-could-design-australia-s-next-national-park-via-minecraft" rel="nofollow" target="_blank">competition in Australia</a> a few years back invited students to design a national park using the block-building program; and <a href="https://archinect.com/firms/cover/39902/big-bjarke-ingels-group" rel="nofollow" target="_blank">Bjarke Ingels</a> has <a href="https://www.wired.co.uk/article/architect-bjarke-ingels" rel="nofollow" target="_blank">proselytized</a> at length that the architecture field should become more like the game as well.</p>
Providing an online platform to build the world we want to inhabit, Minecraft's great distinction is its offer of complete freedom from real world constraints—there's no clients, no engineers, and no financial restrictions. Testing those limits, architect and designer Andrew McClure of <a href="https://www.nomad-design.com/" rel="nofollow" target="_blank">Nomad Design</a> set out to build something using Minecraft. Educated on the program by his young cousin, McClure picked a site in the desert, laid out a foundatio...
https://archinect.com/news/article/150078185/watch-an-urban-planner-play-simcity-with-real-world-commentary
Watch an urban planner play SimCity with real world commentary
Hope Daley
2018-08-17T14:45:00-04:00
>2018-08-20T13:03:32-04:00
<img src="https://archinect.gumlet.io/uploads/d4/d4664f3369cf68a3f607d8fc345c6a71.png?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>In this extended short, City Beautiful takes on the old school classic SimCity from the perspective of a professional planner 20 years later. Along the way, City Beautiful provides pertinent observations of game play versus reality.</p></em><br /><br /><p>Urban Design Ph.D student Dave Amos circles back around to the game that sparked his passion as a kid playing computer games. An advocate for sustainable living and <a href="https://archinect.com/news/tag/633766/urban-diversity" rel="nofollow" target="_blank">diverse cities</a>, Amos plays through the old school <a href="https://archinect.com/news/tag/263326/simcity" rel="nofollow" target="_blank">SimCity</a> game providing relevant insights learned over the years in his career. </p>
https://archinect.com/news/article/150073176/a-fake-harlem-in-sweden-and-other-architecture-illusions-documented-by-gregor-sailer
A fake Harlem in Sweden and other architecture illusions documented by Gregor Sailer
Hope Daley
2018-07-13T16:01:00-04:00
>2024-03-15T01:45:58-04:00
<img src="https://archinect.gumlet.io/uploads/4d/4d6c795a5a40e17e2a7a987459b0a1fb.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>The caption to the photograph reveals that this isn’t New York at all, of course, but Sweden: a life-size replica of Harlem in a forest in the west of the country, near Gothenburg. The asphalt and snow are real enough, but nearly everything else is fake. The streets are void of people and cars; the store fronts are life-size photographs, printed on canvas and hung on steel frames. Welcome to the Potemkin village: a place of clones, impostors, facsimiles, frauds. Maybe don’t plan to stay.</p></em><br /><br /><p>Why is there a life-size <a href="https://archinect.com/news/tag/317005/replica" rel="nofollow" target="_blank">replica</a> of Harlem in Sweden? This bizarre space turns out to be a test track for self-driving cars. Why Harlem? Even Austrian artist Gregor Sailer who <a href="https://archinect.com/news/tag/107099/architectural-photography" rel="nofollow" target="_blank">photographed</a> the space doesn't know. Sailer traveled around the world to capture 25 of these <a href="https://archinect.com/news/tag/317008/fake" rel="nofollow" target="_blank">false</a> architectural landscapes for his project titled “The Potemkin Village”. </p>
<p>Check out some of these unreal images below:</p>
<figure><p><a href="https://archinect.gumlet.io/uploads/90/90dd4b83a796982e61eec8aef95bec7b.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/90/90dd4b83a796982e61eec8aef95bec7b.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>“Carson City VI/Vargarda, Sweden, 2016” © Gregor Sailer</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/60/6046157c6fcfe58335ecb727e897a237.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/60/6046157c6fcfe58335ecb727e897a237.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>“Carson City VI/Vargarda, Sweden, 2016” © Gregor Sailer</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/87/87b274c9d0a7a40e89a08f23f1e899b5.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/87/87b274c9d0a7a40e89a08f23f1e899b5.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>“Jeoffrécourt, French Army, France, 2015” © Gregor Sailer</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/fe/fe839b631a74e843ef06fc575841dc92.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/fe/fe839b631a74e843ef06fc575841dc92.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>“Holland Town VI, Gaoqiao New Town, China, 2016” © Gregor Sailer</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/63/63d8fff681b9587913ac90fdf43cadf9.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/63/63d8fff681b9587913ac90fdf43cadf9.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>“Complexe de Tir en Zone UrBaine II, French Army, France, 2015” © Gregor Sailer</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/2f/2fa1e90523a206a2920c73ddee643d27.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/2f/2fa1e90523a206a2920c73ddee643d27.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>“Schnöggersburg X, German Army Sachsen-Anhalt, Germany, 2017” © Gregor Sailer</figcaption></figure><figure><p><a href="https://archinect.gumlet.io/uploads/49/495b0fc1c214841a34416d0a4b808ab9.jpg?auto=compress%2Cformat&w=1028" rel="nofollow" target="_blank"><img src="https://archinect.gumlet.io/uploads/49/495b0fc1c214841a34416d0a4b808ab9.jpg?auto=compress%2Cformat&w=514"></a></p><figcaption>“Junction City IV, Fort Irwin, U.S. Army, Mojave Desert, California, U.S.A., 2016” © Gregor Sailer</figcaption></figure><p>Find out more on these imitation spaces captured by Sailer <a href="https://www.nytimes.com/2018/07/12/arts/design/gregor-sailer-potemkin-villages.html" rel="nofollow" target="_blank">from Andrew Dickson</a>. </p>...
https://archinect.com/news/article/149951814/what-simcity-2000-teaches-us-about-urban-planning-today
What SimCity 2000 teaches us about urban planning today
Amelia Taylor-Hochberg
2016-06-15T13:58:00-04:00
>2016-06-18T22:41:13-04:00
<img src="https://archinect.gumlet.io/uploads/9u/9uipf1bo8epxalz3.jpg?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>Although the game was simulating an environment from 1989, urban planners these days still run into problems trying to get officials to think about their city in the long run. Climate change and sea level rise is a very crystalline example of the way city officials get in their own way and set themselves up for larger obstacles later on [...]
Playing SimCity 2000 nowadays is a strange but wonderful way to realize what defines a city is not what it currently is, but what it could be.</p></em><br /><br /><p>More on simulations and gameplay for city planning:</p><ul><li><a title="SimCity and beyond: the history of city-building games" href="http://archinect.com/news/article/139098639/simcity-and-beyond-the-history-of-city-building-games" rel="nofollow" target="_blank">SimCity and beyond: the history of city-building games</a></li><li><a title="Three guiding principles for a fine fake metropolis" href="http://archinect.com/news/article/70162301/three-guiding-principles-for-a-fine-fake-metropolis" rel="nofollow" target="_blank">Three guiding principles for a fine fake metropolis</a></li><li><a title='"Cards Against Urbanity," the hilarious and surreal urban planning game' href="http://archinect.com/news/article/139477814/cards-against-urbanity-the-hilarious-and-surreal-urban-planning-game" rel="nofollow" target="_blank">"Cards Against Urbanity," the hilarious and surreal urban planning game</a></li><li><a title="California Water Crisis? Now there's a board game for that!" href="http://archinect.com/news/article/130255296/california-water-crisis-now-there-s-a-board-game-for-that" rel="nofollow" target="_blank">California Water Crisis? Now there's a board game for that!</a></li><li><a href="http://archinect.com/la-in-sz/as-it-lays-the-new-l-a-game" rel="nofollow" target="_blank">As It Lays: The New L.A. Game</a></li><li><a title="The theory of everything in sandbox city: Will Wright's keynote at ACADIA 2014" href="http://archinect.com/features/article/112824468/the-theory-of-everything-in-sandbox-city-will-wright-s-keynote-at-acadia-2014" rel="nofollow" target="_blank">The theory of everything in sandbox city: Will Wright's keynote at ACADIA 2014</a></li></ul>
https://archinect.com/news/article/140874308/raphael-sperry-president-of-architects-designers-planners-for-social-responsibility-on-the-hauntingly-real-computer-game-prison-architect
Raphael Sperry, President of Architects/Designers/Planners for Social Responsibility, on the "hauntingly real" computer game, "Prison Architect"
Amelia Taylor-Hochberg
2015-11-11T12:45:00-05:00
>2015-11-16T00:14:11-05:00
<img src="https://archinect.gumlet.io/uploads/14/143a872cd5bda83bd004f52154c523ae?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>space and building costs are just as much of guiding principles in designing real prisons as they are in Prison Architect. [...]
"Prisoners themselves are generally not included in the conversation where the prison construction budget is allocated to different priorities, so their needs come last and cell size is generally set at the legal minimum," Sperry said. "The legal standard only bars 'cruel or unusual punishment'—a cell can be punitively small as long as it doesn't cross that limit."</p></em><br /><br /><p>More on the discussion around prison architecture:</p><ul><li><a title="How one California prison is betting on architecture to decrease recidivism rates" href="http://archinect.com/news/article/139459279/how-one-california-prison-is-betting-on-architecture-to-decrease-recidivism-rates" rel="nofollow" target="_blank">How one California prison is betting on architecture to decrease recidivism rates</a></li><li><a title="Architecture of correction: Rikers Island" href="http://archinect.com/news/article/131421995/architecture-of-correction-rikers-island" rel="nofollow" target="_blank">Architecture of correction: Rikers Island</a></li><li><a title="The NYT on prison architecture and ethics" href="http://archinect.com/news/article/120968526/the-nyt-on-prison-architecture-and-ethics" rel="nofollow" target="_blank">The NYT on prison architecture and ethics</a></li><li><a title="How Prison Architecture Can Transform Inmates' Lives" href="http://archinect.com/news/article/102177822/how-prison-architecture-can-transform-inmates-lives" rel="nofollow" target="_blank">How Prison Architecture Can Transform Inmates' Lives</a></li><li><a title="ADPSP and the Architecture of Incarceration" href="http://archinect.com/news/article/88686773/adpsp-and-the-architecture-of-incarceration" rel="nofollow" target="_blank">ADPSP and the Architecture of Incarceration</a></li></ul>
https://archinect.com/news/article/129171835/play-inside-the-rent-and-become-a-virtual-developer-in-nyc
Play "Inside the rent", and become a virtual developer in NYC
Amelia Taylor-Hochberg
2015-06-09T13:24:00-04:00
>2015-06-09T13:24:20-04:00
<img src="https://archinect.gumlet.io/uploads/pr/pr8qk3p8woxlehhl.png?fit=crop&auto=compress%2Cformat&enlarge=true&w=1200" border="0" /><em><p>Different policy debates come into play throughout the game and the player is tasked with making choices that will affect the final rent – for instance build in high-cost neighborhoods, pay workers prevailing wages, expend public money to subsidize the building, or to give in and accept higher rents than desired.</p></em><br /><br /><p>The rent is too damn high, but so are a lot of other development costs. In this <a href="http://chpcny.org/inside-the-rent/" rel="nofollow" target="_blank">simulation game</a> by NYC's Citizens Housing Planning Council, players go through the steps of planning a NYC rental in the current economic climate – complete with housing shortage and gentrifying neighborhoods.</p><p><img title="" alt="" src="http://cdn.archinect.net/images/514x/7n/7nv56wucxlb1fy46.jpg"></p><p>After choosing a site, players must set targets for rent, construction wages, amenities, building size – and as they outfit their property, they see costs go up, and whether their target rent will actually yield a profit. Or (gasp!) whether they'll need to apply for government subsidies. According to the CHPC, the figures used in the game "are based on interviews with developers, appraisers, architects and underwriters, and are current as of 2015."</p><p>Play <em>Inside the rent </em><a href="http://chpcny.org/inside-the-rent/" rel="nofollow" target="_blank">here</a>, and see if you can fix the housing crisis. My $4,000 / mo 2BR in a new Harlem mid-size only exists thanks to government subsidies and minimum construction wages. If you're interested in other real estate development-based games, ...</p>